I'm taking advantage of a contest just announced at my school to get serious with Moho and try to do a complete animation - only have 4 weeks.
I am using tutorial 3.4 to try to set up the hands using the offset bone tool - I had to scrap my first few efforts because the fingers were affecting each other.
When I assemble the hand using the offset bone tool the thumb origin seems to be off and it rotates about the wrong point. I have deleted and reset the bones several times but you can see in this image that when I move the thumb into position the bones for the thumb are out of position ....
I also need to know if I then want to combine this hand with a more complex character can I then just import it? I need the hands to articulate well as the character has no head in the animation and will be using his hands extensively for expressing the emotion.
Reset your Vector-Layers (Fingers) to Z = 0.
Have a look in Orbit-View you will see that
Your fingers and bones are at different Z-positions.
After that position your bones again with the
Translate-Bone-Tool.
Everything should work fine now.
If you import your Hand into - let say – your arm -
put the hand-bone-layer as a child of the arm-bone-layer
and set the point of origin for the lower-arm-bone
and the hand-base-bone at the (nearly) same position.
This makes sure when you move the arm that the
hand doesn’t move (to much) out of position.
Will I be able to set things to different z positions at the end? I was mindful of how you set the features at different z depths in your cat animation which is why I tried to set the fingers to different depths.
This may be a dumb question as it hasn't quite 'clicked' yet but can I build all the body parts this way -with the offset tool- then import them and use the offset tool to assemble the full character from the previously parts? If so it would be good because I'll avoid some bone unexpectedly getting affected by another.
Sorry to expose what I don't know. I've jumped around Moho a lot.
Well, of course you can import any “body-parts-with-bones"
separately into your file - but in the end you will have so many
Bone-layers you might loose the overview - so be careful.
If you put all your “Boned-Characters” into Group-Layers
than you can easily move them to any position in your animation.