Hi
I want to move and zoom camera in same time... I know how to do this but result is not that I want...
Explain:
Example: frame 1 is start and frame 100 is end of camera actions.
in frame 1is OK .
in frame 100 is OK,too.
but in between (frame 30 to 70) is not that I expected ....
means, I want to zoom in on the object in the right side of Screen and show in the middle of the screen.
but in the middle frames, my object go out of the screen and turn back in the end frames.
camera move in curve not Linear.
How can I Zoom in on the object (beside border) without move that out of camera View.
thanks
Camera Problem in movement
Moderators: Víctor Paredes, Belgarath, slowtiger
- funksmaname
- Posts: 3174
- Joined: Tue May 29, 2007 11:31 am
- Location: New Zealand
Re: Camera Problem in movement
A long time ago a user made a script to point the camera at a layer - this would help you:
viewtopic.php?f=12&t=17432
It's for a very old version though so not sure if it still works.
Failing that, try zooming first, then only move to the position you need to to keep the object in shot... ?
viewtopic.php?f=12&t=17432
It's for a very old version though so not sure if it still works.
Failing that, try zooming first, then only move to the position you need to to keep the object in shot... ?
Re: Camera Problem in movement
Thank you for your Guide
But That script didn't work.
My Problem is Still exist.
But That script didn't work.
My Problem is Still exist.
Re: Camera Problem in movement
What I do:
- put all artwork into a group layer
- put that group layer into another group layer
- use the camera tool only for zoom in
- use one group for X movement only
- use the other group for Y movement only.
Create your start and end keys for the 3 movements and see how this works. Then adjust X and Y independently by creating more keys.
- put all artwork into a group layer
- put that group layer into another group layer
- use the camera tool only for zoom in
- use one group for X movement only
- use the other group for Y movement only.
Create your start and end keys for the 3 movements and see how this works. Then adjust X and Y independently by creating more keys.
AS 9.5 MacPro Quadcore 3GHz 16GB OS 10.6.8 Quicktime 7.6.6
AS 11 MacPro 12core 3GHz 32GB OS 10.11 Quicktime 10.7.3
Moho 13.5 iMac Quadcore 2,9GHz 16GB OS 10.15
Moho 14.1 Mac Mini Plus OS 13.5
AS 11 MacPro 12core 3GHz 32GB OS 10.11 Quicktime 10.7.3
Moho 13.5 iMac Quadcore 2,9GHz 16GB OS 10.15
Moho 14.1 Mac Mini Plus OS 13.5
- hayasidist
- Posts: 3850
- Joined: Wed Feb 16, 2011 8:12 pm
- Location: Kent, England
Re: Camera Problem in movement
In Moho 12 you can separate (e.g) the layer translate channel into separate x/y/z channels and control each independently - so that should mean you don't need multiple groupsslowtiger wrote:- use one group for X movement only - use the other group for Y movement only.
Re: Camera Problem in movement
--------------------------------------------------------slowtiger wrote:What I do:
- put all artwork into a group layer
- put that group layer into another group layer
- use the camera tool only for zoom in
- use one group for X movement only
- use the other group for Y movement only.
Create your start and end keys for the 3 movements and see how this works. Then adjust X and Y independently by creating more keys.
Thank you ....
It's work better than camera movement....
But Still movement is curve and my goal object is go out a bit ....
Re: Camera Problem in movement
It is completely normal that you need more adjustment. I haven't even mentioned that you could experiment with different kinds of keyframes (at the beginning): soft, linear ...
And there's another trick: as long as you don't have elements with different Z values (for a multiplane effect), you could as well just scale the top group layer - it will give the same result as using the camera to zoom in. This works best when you set the point of origin (0) directly on top of the object you want to zoom in to.
(And then there's the trick with rotating the whole setup right from the start, so you haven only the X axis as a straight line...)
And there's another trick: as long as you don't have elements with different Z values (for a multiplane effect), you could as well just scale the top group layer - it will give the same result as using the camera to zoom in. This works best when you set the point of origin (0) directly on top of the object you want to zoom in to.
(And then there's the trick with rotating the whole setup right from the start, so you haven only the X axis as a straight line...)
AS 9.5 MacPro Quadcore 3GHz 16GB OS 10.6.8 Quicktime 7.6.6
AS 11 MacPro 12core 3GHz 32GB OS 10.11 Quicktime 10.7.3
Moho 13.5 iMac Quadcore 2,9GHz 16GB OS 10.15
Moho 14.1 Mac Mini Plus OS 13.5
AS 11 MacPro 12core 3GHz 32GB OS 10.11 Quicktime 10.7.3
Moho 13.5 iMac Quadcore 2,9GHz 16GB OS 10.15
Moho 14.1 Mac Mini Plus OS 13.5
Re: Camera Problem in movement
Thank you slowtiger.....
I test Your Trick in a Simple project and it's useful...
I should test that in my animation to know How much is useful.
You know when You have much character in One Scene, The camera Tools are more easy to use.
I test Your Trick in a Simple project and it's useful...
I should test that in my animation to know How much is useful.
You know when You have much character in One Scene, The camera Tools are more easy to use.