I thought I could only use one mesh per layer, but when I was playing with it I could create a mesh and link that mesh to many vector layers of my characters (head, eyes, mouth... because I use all these in different bone layers). All this and using the magnet tool to move the mesh points I can deform my characters like never before!!. This makes the animation much more fluid and fun


Also because I now use less vector points make this easier than before.
This is so powerful tool!!
Using MAC and when I manipulate the mesh the software crashed two times. I hope that can be corrected in future updates.
I like the new layer window but layers are harder to differentiate than before. Even I have more colors to use sometimes is difficult to read. Maybe I need to get used to it... Anyway... this new Mesh open a new bunch of animation possibilities
