Really Simple Disco Guy - ZippyVideos.com sucks

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Rasheed
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Joined: Tue May 17, 2005 8:30 am
Location: The Netherlands

Really Simple Disco Guy - ZippyVideos.com sucks

Post by Rasheed »

I put this together with the least amount of effort, just to test if it would work. The only problem was to find a suitable video server (ZippyVideos messes up my QT files, and PutFile took for ages to upload, so I gave that all up and finally decided to temporarily put it in my homespace).
Image
(3.14 MB, 27.5 s QT Sorenson Video 3, 50% quality, AAC stereo audio)

I know the animation is a bit lame and I will create a better one tomorrow or the day after tomorrow. Then this one will be overwritten to save space in my homespace, unless PutFile has a reasonable upload speed when I try to upload again.

The new ZippyVideos.com has been strikken from my list of favorite free video servers, because it seems to change the contents, probably to be able to stream the videos instead of letting the videos be downloaded.
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T
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Post by T »

Ha ha ha! Fun!!!

That music was great... so discoey and hilarious... great.

His dance moves are a little limited, but he seems to have that ol' pelvic thrust down pat. :D

Can't wait to see more!
"T"
------------------------------------------------
One who makes no mistakes, never makes anything.

www.flyingmcdavidbros.com
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Nolan Scott
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Post by Nolan Scott »

Very nice - I really enjoyed this.
Seems to be that "Rasheed" is dancing every night away.

Cheers
Nolan
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Rasheed
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Post by Rasheed »

Image
I'm no party animal, by no means. But I can imagine to be one.

The idea I have in my head would require a lot of drawing, showing discoguy from several sides. I don't know if I have that done tonight or even tomorrow night. And I have to learn how to draw straight. Perhaps draw a vertical line with a ruler as a guide?

And then, of course, he needs a female partner. No discoing without some chicks (unless it's a gay disco — what would be a neat idea as well), or a gay roughneck dropping in with the dancing to give a shock-effect.

Well, we'll see what my imagination can come up with.

BTW I've downloaded the music van Download.com. I hope that will not pose any problems for a hobbyist animation (I will never publish it beyond this forum).
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ulrik
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Post by ulrik »

I liked his funky moves, nice discoer! :D
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Rasheed
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Post by Rasheed »

Not really an improvement (rather the contrary), but smaller in (audio) size and testing if a smaller drawn puppet would work as well.

I think one has to draw at a certain scale, approximately 3-4 times larger than the final video. So the puppet should be around 700 pixels high if the final movie is 320 x 240 pixels. In this movie the original puppet was only 160 pixels high, much too small.

Furthermore, I rigged the upperbody as a whole image, which meant the arms don't bend naturally in the animation. The head and legs were separate images, so next time I should use separates for the arms as well.

The hairdo is rigged with extra bones. Two bones left and right wiggle the hair to the right and the left and two bones perpendicular two the others serve as a means to manipulate the width; I should have used even more bones to manipulate the top of the hairdo. And I also think the hairdo should be separate, so the face doesn't warp when the hairdo warps.
Image original size

All in all a Work In Progress, but I like to share everything, even if it is a bit of a failure. One can learn more from failures than from successes, I guess.

And Putfile was a bit faster than yesterday (hurray!)
second attempt of RS disco guy
(Quicktime, Sorenson Video 3 codec, 50% quality, 64 kbps stereo audio MPEG-AAC codec, 1.7 MB download size; original uncompressed file size was 149,6 MB)
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jahnocli
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Post by jahnocli »

Hey man, where's the mirror ball? :D (Only kidding -- you'd probably still be rendering in 2008...) What about adding the shadows of other dancers, or silhouettes or something? Looks like he's all alone out there...
You can't have everything. Where would you put it?
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Rasheed
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Post by Rasheed »

Working on that. Need some time to create new characters.

Edit: I think this is my final version of the RS disco guy character (I hope). It isn't easy to develop characters it seems. I have gone through 3 very different designs (and many more sub-designs) before I had this one.
Image

I want to check if he's animatable enough and do some emotions on him before I do the other characters.

Edit: Now he can dance!
Image
And he make me laugh with his "cool moves". I couldn't do that, that's for sure ;)
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Rasheed
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Post by Rasheed »

I tried to animate a simple walk and found out that this couldn't be done with the current setup. So, I had to change the image files again. The problem was that I had simply attached each shoe to one side of the trousers, together in a single layer (one layer for the right side and another for the left side). Now I had to create a new layer for one half of the trousers, erase that part of the trousers in the current layer and attach a leg to the shoe.

Luckily for me, I have saved several versions in PSD files (1024 x 768) and I have a Moho master file (1500 x 1500), so I can easily work on a copy of the PSD file and re-export some of the layers as PNG files, crop those to a minimal size, save and reload the image source file in Moho (or import a new layer if it's a new part of the character). For the walk animation, I imported the bone layer containing my character from the master Moho file. This walk animation file was only 320 x 240, but could just as well have been at 1024 x 576 (PAL 16:9). Moho scales your image layers beautifully for you, so you don't have to worry about that.

It seems that while with arms you can get away with attaching a hand and a wrist to a sleeve in a single layer, with legs, you have to have seperate layers for the leg and the piece of clothing covering that leg. Of course, you should use at least three bones for a leg (upper leg, lower leg, foot), and at least a single bone for the half of the trousers (probably two if you want more realism). It is going to be very crowded in that region, especially when both legs are next to eachother.

It might be handier if each leg and each part of the trousers is bound by a separate bone layer and that these bone layers are connected to the main skeleton with a single bone (that is used for bone offset only). This way you can select the bones more easily (although in that setup you can't animate anymore through a single bone layer and have to switch among several bone layers to make the legs and clothes move)

I tried to animate the hairdo during the walkcycle (24 frames repeated and used translate layer and flip layer to create the rest of the animation).

Image
Anyway, if you want to see the movie, click on the image above.
(Quicktime, no sound, Sorenson Video 3, 70% quality, 10 s, 588 KB file size)

Animating using images is less comfortable than using vectors, because you can't use onionskinning as a guide where to move the parts keyframe-by-keyframe. You have to rely on your visual memory or use the layer window as a reminder where a certain part of the character was in the previous keyframe.

Furthermore, Moho slows down more and rendering is even slower than with comparable vector art. But I must say that it's a very useful experience. I guess when you animate cut-outs (e.g. from photographs you've taken), you have to use the image layer route.

So I see this as a good exercise for cut-out animation, though it could have been done just as well (or probably beter) with vector artwork.
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