
Thanks!
Moderators: Víctor Paredes, Belgarath, slowtiger
I think I can emulate all of this stuff with a script. I'm making my own layer selector tool and it's going to give the user a more Flash/Toon Boom feel.braj wrote:Great comments about locking folders, etc. dkwroot.
Cool, I can't wait!dkwroot wrote:I think I can emulate all of this stuff with a script. I'm making my own layer selector tool and it's going to give the user a more Flash/Toon Boom feel.braj wrote:Great comments about locking folders, etc. dkwroot.
Yeah, what he was mentioning though are the things that make ASP less attractive, which is helpful for Smith Micro to hear. Hearing praises doesn't help them improve the product for that market.what he fails to mention
This right here is such a good idea, When I freestyle in fbf, points build and build and build and that's tough on hardware. As Far as I know, bitmapping or whatever doesn't choke your system. We can worry about points when we start inking. That's when we get more crisp and neat with our approach, which means less points, less likelihood for crashing. And all that bitmap as shading. There's just a lot of appeal to this.dkwroot wrote:1. TOON BOOM SUPPORTS BITMAP DRAWING
Toon Boom supports bitmap drawing, while Anime Studio does not. This is a big deal because a lot of Toon Boom users start off by sketching out keyframes using bitmap layers and then use vector layers to ink them. You should also note that Toon Boom allows users to work with vector and raster layers in the same project, so sometimes we use a vector for line art and then a bitmap for coloring and shading.
I would argue that this is just a matter of personal preference and not really an advantage. When people realize I use AS, they give me so much crap for choosing this over adobe flash. But the reason as far as I can tell is that they've pretty much refined themselves with that program and have become overly attached to it. I'm sure Toonboom's UI would have a similar feel should that same person that was criticizing were using AS instead. The concern would have to revolve around more features and tools to be used. But that's a different subject. The UI as far as I can tell is strictly aesthetic.Lost Marble wrote:5. TOON BOOM HAS A SUPERIOR UI
This one pretty much speaks for itself. Despite all of Anime Studio's improvements, the program still looks bad. I've had other artists seriously laugh and ask me if Anime Studio was freeware because of how bad the UI looks. I'm not saying this to hurt feelings or anything, but you guys are asking for criticism from Toon Boom users and I've never been one to pull punches. You guys need to look at the UI of Toon Boom and Flash and play their game if you want to tap their market.
I've never heard of this. I just looked into it, and yes, it looks awesome and I want it...but..wait there it is...1422 bucks...but yeah...that looks like something worth having.slowtiger wrote:For FBF I can only recommend TVPaint.
I think that having FBF and vectors all in the same program is what is really attractive to me. And pricesargumphigaus wrote:I've never heard of this. I just looked into it, and yes, it looks awesome and I want it...but..wait there it is...1422 bucks...but yeah...that looks like something worth having.slowtiger wrote:For FBF I can only recommend TVPaint.
That's cool, I don't. I would like to see FBF evolve nicely that we can say it is optimized for that purpose, with bitmaps, all in one app. I know that will be a long time coming, but I can dream. I'm poor though, 'Only' $570 is way out of my price range, a hundred or so every year for an upgrade to what I already own is what I need, I'm not a pro though. I understand that isn't what everyone needs.slowtiger wrote:
braj: I like my vectors and bitmaps separate, in a software which is optimized for the purpose.