spot sizes and joules?

General Moho topics.

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Frank
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spot sizes and joules?

Post by Frank »

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spoooze!
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Post by spoooze! »

Moho definantly.
Flash is a web design program that you can do animation in to an extant. It's also not as easy to learn and set up.
Moho is a powerful animation program and can produce really great stuff that is easy to do.
Never used The Tab. Doesn't look that great to tell you the truth.

James :taz:
victorialatham
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Post by victorialatham »

iv just started drawing in flash and animating in moho, i wish i had done this from the start, the drawing look better, i find it is much quicker animating in moho rather than flash, and the animation tends to look better, i then edit in final cut pro, but you could edit in flash if you havent got anything like final cut or premiere. I say use flash to draw and moho to animate, but if it is just cut out that you are doing you might as well do it all in moho, be carefull if using bitmaps as they can look quite distorted when imported in to moho.
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Rhoel
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Post by Rhoel »

Flash does not supprt bones. If you want a South Park look, you can attach your "cut outs" to the bones and animate those ... very fast, especially for series work. Flash is hopeless for series - been there for UK kids TV - total waste of time and resources..
The400th
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Post by The400th »

Hey Rhoel, which Flash series did you work on? And why was it such a nightmare to use?
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cribble
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Post by cribble »

There's ways of working either way here.

Everyone here is bound to big up moho because, lets face it, this is a moho forum. But i'm guessing style counts here.

Flash is great for drawing in (especially if you have a pen tablet) but then making a drawing into something animatable can be a hard process, but upon doing so, life is easy. You can achieve some great, sharp, choppy animation effect from using flash. There's a tutoral posted on the site somewhere (something to do with big foot), it shows how he made the character, split it up and did all these different arm poses and how he swapped it..i thought it was a pretty good tutorial and it might be the effect your after.

MoHo will give your animation a smooth look to it. Sometimes its not wanted and it look airy or sluggish. But it's easy to grasp some sort of way to stop this "airy" animation look. I guess it'll be ideal for slow motion! Moho really does boast bones and boning your character (no pun intended) to make it easy to animate, effectivly cutting down developing times and more episodes.

Or combine the both. Draw in Moho, animate in flash or vise versa. It'll be a team to remember chump!

Sorry if i'm not referring to the other softwares you've mention, i have no real experience with them.
--Scott
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Rhoel
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Post by Rhoel »

The400th wrote:Hey Rhoel, which Flash series did you work on? And why was it such a nightmare to use?
Back in the uk, the studio I was with paid a guy to create animation in Flash commercially (as a cheap alternative to Animoand the like). We built a series of libraries such as walk cycles and blinks - we would export those as swf files then bring them back in when needed. Good idea. If we then output the combined work as another .swf, it worked fine. If we output is as a still image stream so we could AVI it in Dababilizer or Premier, all the libraries failed - they stayed on frame one.

We wrote a panic messeage to Macromedia and they returned a message to say "We never designed Flash to make animation for anything but the web" ... the kind of "Tough luck" message.

The lack of bones (or proper switch layer) is a very serious drawback. THe other week I spent 2 days putting together a demo scene. Lots of head movement, full lip-sync, eye blinks and arm/finger pointing. You simply couldn't do that in Flash.

Final thought - compare the cost of Flash MX to Moho, then look at the difference in animation tools, the 3d perspective camera and the styles facility. Flash is still on the starting blocks then you compare it buck for buck.
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