Human in WhiteLand

Want to share your Moho work? Post it here.

Moderators: Víctor Paredes, Belgarath, slowtiger

Post Reply
User avatar
ianmage1
Posts: 148
Joined: Tue May 01, 2012 5:16 am

Human in WhiteLand

Post by ianmage1 »

I was testing one of my characters for my WhiteLand project; I'm not entirely satisfied with the head turn...

I recently ordered ASP9, as I'm going to need the smart bones feature in order to improve head turns and many other things.
This is actually going to be a much larger project than usual. I can't wait for the software to arrive!
User avatar
AmigaMan
Posts: 1017
Joined: Thu Sep 14, 2006 3:40 pm
Location: UK
Contact:

Re: Human in WhiteLand

Post by AmigaMan »

That's looking excellent. You've really got the flowing cape animated perfectly now. Yes, you will be able to do that head turn very smoothly with smart bones. I look forward to seeing the finished film as it looks to be a very stylish well thought out production.
User avatar
ianmage1
Posts: 148
Joined: Tue May 01, 2012 5:16 am

Re: Human in WhiteLand

Post by ianmage1 »

Thank you. And yes, I think smart bones is the answer to every anime studio user's prayers! I can't wait for it to arrive.
daney7g
Posts: 53
Joined: Thu Jan 03, 2013 11:35 pm
Location: United kingdom

Re: Human in WhiteLand

Post by daney7g »

I loved this, very surreal, interesting and nicely done. <3
"If you do nothing, nothing happens!" Jacque Fresco
Post Reply