Is there a way to export a Red/Blue Anaglyph animation with an Alpha Channel?
I've tried Targa, PNG and Quicktime/Animation/Best/Millions of Colors +
Export Red/Blue Anaglyph with an Alpha Channel
Moderators: Víctor Paredes, Belgarath, slowtiger
Re: Export Red/Blue Anaglyph with an Alpha Channel
I can't help with your question but I'm glad you have an interest in 3D. I think adding 3D to your already established animation skills will give you another edge.
I've been working on lenticular 3D photographs since '08. Lenticular is glasses-free 3D but before I print a photo I view it in anaglyph first. Getting answers to all my questions is still tough but I've learned a lot on my own. I believe the scarcity of information has worked to my advantage. So I say don't quit if it's tough finding things out.
I've been working on lenticular 3D photographs since '08. Lenticular is glasses-free 3D but before I print a photo I view it in anaglyph first. Getting answers to all my questions is still tough but I've learned a lot on my own. I believe the scarcity of information has worked to my advantage. So I say don't quit if it's tough finding things out.
Cheers, Larry
Re: Export Red/Blue Anaglyph with an Alpha Channel
I had to look lenticular 3d up before I realized what it was. When I was a kid I used to try to peel the little plastic and cardboard layers apart to figure out how you guys made those.
You're right, there really isn't a lot out there to study about anaglyphs on the web. But honestly, the more I read, the more I like the way AS renders it.
I posted the original question because I wanted to export groups at different depths to really exaggerate the space between, then piece them together in Vegas. It's really kind of counter-productive to do it that way because the Z Depth on Translate Layer Tool works fine.
You're right, there really isn't a lot out there to study about anaglyphs on the web. But honestly, the more I read, the more I like the way AS renders it.
I posted the original question because I wanted to export groups at different depths to really exaggerate the space between, then piece them together in Vegas. It's really kind of counter-productive to do it that way because the Z Depth on Translate Layer Tool works fine.
Adam