almost all 2d engine games works with sprite..you need found how convert your animation to a big sprites..I think than you can do the entire animation in AS, then export your animation as png images and then work with the resultant images converting this to sprites..sprites are a sequence images joined in a whole big image, then inside your program control the move... try found info inside google about sprites nd how create sprites using png images...
cocoOS wrote:almost all 2d engine games works with sprite..you need found how convert your animation to a big sprites..I think than you can do the entire animation in AS, then export your animation as png images and then work with the resultant images converting this to sprites..sprites are a sequence images joined in a whole big image, then inside your program control the move... try found info inside google about sprites nd how create sprites using png images...
Oh ya It work pretty well, I export frame by frame. But I am looking for tutorials like the guy above, but for vector. Games are not quite made anymore with pixelart.
mm..ok..i didn't understand the question well...actually I did something in the past with pixel art, you can found many tutorials in youtube with the name pixel art or 8-bit 16-bit pixel art...here have a video http://www.youtube.com/watch?v=o2aSnhIFiZo
in AS i think than is impossible (or very hard) but if you've illustrator, inside the line segment tool you've a grid, put this grid over your vector image or any image, and then fill every square with the live paint bucket using the image color...sound hard but is not...very boring but not hard