Remove point transformations?

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SpaceBoy64
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Remove point transformations?

Post by SpaceBoy64 »

I was editing a character that I had created last week. After I created it, I decided I needed it to be flipped on the horizontal so it's facing the other direction. Now, in this scene, I've flipped it back.

I realized I had messed up the points beyond repair, so I went back to the original and copied the head from the old version so I could start from scratch again. However, the old version is flipped. I copied some points, pasted them in and welded them into place. They looked fine. Then when I click onto another tool, those points jump back to their original flipped position. :? But I had moved and flipped them. This is at frame 0, so it's not a keyframe I can delete. Those points seem to have that flip baked into them. Is there a way to delete that original position? Why isn't it letting me change the default starting position of those points?

I gave up and decided to find the points I added and just delete them.
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slowtiger
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Post by slowtiger »

If your head is facing right, just select its topmost layer and flip it. The flip button is at the top of the project winddow.
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