For beginners.
Hi there. I stumbled upon something new that to me was a real breakthrough, so although it is probably old hat for most pro's.
When I rigged my characters I usually just set up the bone structure like it says in the tutorials. A starting bone, and then you build up your frame from there. However in checking some bonestructures of more accomplished artists, I noticed that they often follow very different bone structures.
Usually I had a starting bone, then the torso, neck and head. Attached to the neck would be the arms and so forth. Then the legs would go back to the torso. It gives a nice litttle set up and it works well.
However now I attach the legs, not to the torso, but to the starting bone. It is quite amazing as my character is much more supple and can do natural looking things like sitting in a chair and so forth without thew wholoe thing becoming disjointed..
My point is simply this that it pays off to mess a bit with your bonestructure and leave the original path of how to do things and see if there are new ways to build your structure.
Rigging for Beginners
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- SpaceBoy64
- Posts: 321
- Joined: Wed Sep 16, 2009 12:54 pm
- Location: Columbus
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I am returning to using Anime Studio after months of not doing animation, and I am finding I have to learn this process all over again.
I have to set up my characters to be able to sit down and kneel, but even just getting arms to bend nicely without paths crossing is a real challenge.
I'd like to see your set up.
I have to set up my characters to be able to sit down and kneel, but even just getting arms to bend nicely without paths crossing is a real challenge.
I'd like to see your set up.