modifying default "jump" action in CW

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hnQ8100
Posts: 38
Joined: Sat Jan 29, 2011 1:36 am

modifying default "jump" action in CW

Post by hnQ8100 »

Hi guys, I loved the default "jump" action in
the CW. I need to modify it to make the jump
lower (in y direction), but unable to do so.
There must be some tricks have been done
to make the skeleton jump up without
to move the whole layer set up.
Anyone knows how?
Thanks
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Víctor Paredes
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Post by Víctor Paredes »

You must move the root bone (it's on the belly).
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hnQ8100
Posts: 38
Joined: Sat Jan 29, 2011 1:36 am

Post by hnQ8100 »

I can only rotate that bone, not moving.
Perhaps I missed something here
jonbo
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Joined: Thu Apr 08, 2010 2:53 am

Post by jonbo »

I think Selgin meant the pelvis bone. Its small and hard to see and is located in the hip area. It sounds like you're selecting the torso bone, which if you are still using AS8.0 and not AS8.01 can only be rotated or scaled.
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