Hello, I think there is a bug in the function of the switch layers.
I tried to use them for mouth expressions and the eyes at the same time. So, I had several switch layers in the bone layer of my character.
And here my problem: The switch layers interact in a strange way. When I select another sub-vector layer in the first switch layer the second switch layer will be influenced and will show another vector layer too. For example. In switch layer 1 I have two mouths (mA and mB) and in switch layer 2 there are two eyes (eA, eB). If I select mB in switch layer 1 and then eA in switch layer 2 switch layer 1 will jump back to mA.
Thus, I can't animate two switch layers seperately.
Bye
Switch layers interact in a strange way
Moderators: Víctor Paredes, Belgarath, slowtiger
Hello Gardwiss,
How are you selecting your switch layers? Are you just highlighting it in the Layers panel, or creating a keyframe in the timeline?
Unless you are actually in the sub-layer editing it, or have set a switch keyframe in the timeline, by default switch layers jump back to show the top sub-layer.
For example, supposing your switch layer setup is:
-eyes
----eA
----eB
-mouth
----mA
----mB
and eB is currently highlighted in the Layers panel, but not keyframed in the timeline. If you select mB (or mA) in the Layers panel, the display of the eyes will jump back to show eA. This is the default display state when no keyframes exist in the timeline.
However, if you create a timeline keyframe (not in frame 0) for eB, then the eyes will stay on eB when you choose mB (or mA), if you are on the same or later keyframe.
You can create a switch keyframe by right-clicking on "eyes" and choosing eB, or using the switch tool and the drop-down list at the top of the main workspace to select eB. Just selecting a sub-layer in the Layers panel does not create a keyframe.
Only when you create a switch keyframe in the timeline does a switch layer keep a permanent change of display and stop jumping back to the top sub-layer.
This is useful because you can edit and create movement keyframes in a switch sub-layer without immediately making it visible.
Regards, Myles.
How are you selecting your switch layers? Are you just highlighting it in the Layers panel, or creating a keyframe in the timeline?
Unless you are actually in the sub-layer editing it, or have set a switch keyframe in the timeline, by default switch layers jump back to show the top sub-layer.
For example, supposing your switch layer setup is:
-eyes
----eA
----eB
-mouth
----mA
----mB
and eB is currently highlighted in the Layers panel, but not keyframed in the timeline. If you select mB (or mA) in the Layers panel, the display of the eyes will jump back to show eA. This is the default display state when no keyframes exist in the timeline.
However, if you create a timeline keyframe (not in frame 0) for eB, then the eyes will stay on eB when you choose mB (or mA), if you are on the same or later keyframe.
You can create a switch keyframe by right-clicking on "eyes" and choosing eB, or using the switch tool and the drop-down list at the top of the main workspace to select eB. Just selecting a sub-layer in the Layers panel does not create a keyframe.
Only when you create a switch keyframe in the timeline does a switch layer keep a permanent change of display and stop jumping back to the top sub-layer.
This is useful because you can edit and create movement keyframes in a switch sub-layer without immediately making it visible.
Regards, Myles.
"Quote me as saying I was mis-quoted."
-- Groucho Marx
-- Groucho Marx
I've added a quick visual walk-through here:
http://www-personal.monash.edu.au/~myle ... witch.html
Regards, Myles.
http://www-personal.monash.edu.au/~myle ... witch.html
Regards, Myles.
"Quote me as saying I was mis-quoted."
-- Groucho Marx
-- Groucho Marx