
The lines on the circle are meant as guide for drawing the face. I've put in the nose as well. It was create by using 9 interpolated switch layers:
* center
* up, left, down, right
* up-left, down-left, down-right, up-right
Now almost any movement of the face can be made, as long as the nose remains in view.
I've tried include the eyes in the switch layers as well, but that didn't work, because in some poses one or both eyes disappear from view. Interpolation then leads to only showing one eye, while two ought to be showing. I guess the eyes, eye-browes, ears, mouth etc. all have to be drawn in separate layers and positioned to match the basic face design.
Of course, in the final animation, you'd remove those ugly black lines from the swithed layers, or perhaps get rid of these switched layers all together and use them only to design the right poses.