
http://rapidshare.com/files/453039532/b ... _side.anme
Moderators: Víctor Paredes, Belgarath, slowtiger
Thanks a lot man!!! I also thought about that kind of bone since i saw some samples of bone rigging. I will make the animation tomorow just one more question should i animate the position of all the layers since the loop is done so the character will go ahead?selgin wrote:Hi, there is no an unique perfect way to make rigs, so I can give you recommendations about it, but you can take them or not.
- Angle constraints are useful, but you don't need all your bones be constrained, that just difficult your freedom of animation. I increased the angles for the leg constraints (otherwise you can not make a normal walkcycle). Anyway, I prefer to not work with angle constraints at all.
- I added a new bone. In your current rig the legs moved if you moved the turn the abdominal bone. That become a problem if you want to turn the body down, but maintain the legs quiet.
Now, you can freely move the abdominal bone and, when you want to rotate the entire body (legs included), just rotate the new bone I created.
The rest seems to be ok to me. Here is the modified anme file:
http://dl.dropbox.com/u/54411/AS7/body_ ... ified.anme (right click, save as)