Or at least I think that's what's going on here. I'm not sure how to apply the physics to get something like this working. If I add a more to a bone it only pivots around the point of origin. If I place it to next to a collision object it just collides and stops. I'd like it to push itself away from the non moving object thus creating it's own continuous movement. I'm sure it's probably a quick fix but I'm I don't have a full complete grasp of the physics engine yet. Any help would be greatly appreciated. !!!!!
