How can be...

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Rai López
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Joined: Sun Aug 08, 2004 1:41 pm
Location: Spain
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How can be...

Post by Rai López »

...that if I active Angle Constraints to a Bone and then change his keyframes to Noisy, that noisy movements ignore that Angle Constraints? You can easily try it if you Constraint Angles of any bone (even you can put "0" in two boxes for "complete still bone") and then you add a high value Noisy keyframe, the bone through this limits like if they are not there and that surprise me, that's all... BYE!
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