First Walkcycle

Want to share your Moho work? Post it here.

Moderators: Víctor Paredes, Belgarath, slowtiger

User avatar
Imago
Posts: 698
Joined: Wed Dec 10, 2008 9:48 am
Location: Sardinia

First Walkcycle

Post by Imago »

http://vimeo.com/12320508

Here, my first attempt whit one of my characters.
I used this as giudeline.

Image


Please tell me how it look! :wink:
Be rude and brutal!! :twisted:
Sorry for my bad english... Q_Q
Paul Mesken
Posts: 64
Joined: Sat May 08, 2010 11:13 am
Location: Netherlands

Re: First Walkcycle

Post by Paul Mesken »

Hm, can't watch the animation yet (something about it being saved and encoded) but I can tell you that you shouldn't use that guideline. Just look at his leg, it's stretched most of the time. It doesn't bend when weight is shifted on it (as a matter of fact : your guideline doesn't even show that important moment when weight is shifted). Your animation will not have "weight" when you follow this guideline.
User avatar
Imago
Posts: 698
Joined: Wed Dec 10, 2008 9:48 am
Location: Sardinia

Post by Imago »

You're right, there is some problem with the video, now I'll reup it.

http://vimeo.com/12322245

Here, the new link.
Sorry for my bad english... Q_Q
User avatar
lwaxana
Posts: 1295
Joined: Wed Jan 06, 2010 6:50 pm

Post by lwaxana »

Paul Mesken is right; the guideline you are following is not a good example of a walk cycle.

Animator's Survival Kit is a book that covers walk cycles really well. But there are also some free resources online like pages from the Preston Blair book here: http://www.animationarchive.org/2006/05 ... n-1st.html And this tutorial: http://www.idleworm.com/how/anm/02w/walk1.shtml (Be sure to check out the second page of that tutorial, too!)
aleXean
Posts: 181
Joined: Mon Apr 06, 2009 12:33 am

Post by aleXean »

Looks to robotic, kinda like he's marching. Needs to be more... natural.
User avatar
Imago
Posts: 698
Joined: Wed Dec 10, 2008 9:48 am
Location: Sardinia

Post by Imago »

Uhm... My brother says the same too! :D
But I think Preston Blair's giudeline are too "personal"... There are some "generic" stuff?
Now I will try whit the Idleworm tecnique...
Sorry for my bad english... Q_Q
sbtamu
Posts: 1915
Joined: Tue Dec 15, 2009 5:05 am
Location: Texas
Contact:

Post by sbtamu »

Do you have key frames set to smooth? It looks like the legs stop for a moment when the knee is up and forward.
Sorry for bad animation

http://www.youtube.com/user/sbtamu
User avatar
Imago
Posts: 698
Joined: Wed Dec 10, 2008 9:48 am
Location: Sardinia

Post by Imago »

I set "linear" for test.
Sorry for my bad english... Q_Q
User avatar
Tagirijus
Posts: 87
Joined: Fri May 14, 2010 11:31 am
Location: Germany
Contact:

Post by Tagirijus »

I am absolutely no professional, hehe, but I think it's robotic, too. Maybe just try to set the keys to smooth, like sbtamu said.

lwaxana wrote:But there are also some free resources online like pages from the Preston Blair book here: http://www.animationarchive.org/2006/05 ... n-1st.html And this tutorial: http://www.idleworm.com/how/anm/02w/walk1.shtml (Be sure to check out the second page of that tutorial, too!)
lwaxana, thanks a lot. This is a great page. Very kind. :)
User avatar
Imago
Posts: 698
Joined: Wed Dec 10, 2008 9:48 am
Location: Sardinia

Post by Imago »

http://vimeo.com/12332362

Second attempt, less robotic.
It need some BG retiming, but i'm testing the walk cycle now! :roll:
Sorry for my bad english... Q_Q
User avatar
Imago
Posts: 698
Joined: Wed Dec 10, 2008 9:48 am
Location: Sardinia

Post by Imago »

:shock: Whoah! Today I'm spamming so much!

http://vimeo.com/12333604


Here an other annoying walk test... Now with paralasse!
Enjoy it! :twisted: :lol:
Sorry for my bad english... Q_Q
User avatar
Tagirijus
Posts: 87
Joined: Fri May 14, 2010 11:31 am
Location: Germany
Contact:

Post by Tagirijus »

I think "he" walks still a bit to static. Moreover you could try to speed the walk animation up a little? Another thing is that he glides a bit on the ground, when he walks. Try to let the foot stay on the ground more, maybe?

But as before: I am no professional ;)
User avatar
Imago
Posts: 698
Joined: Wed Dec 10, 2008 9:48 am
Location: Sardinia

Post by Imago »

Uhm... Yes, he needs some coffee... :D
About the gliding... I don't know how to make the right "timing" with steps and ground.
There are some "secret tecnique"?

And... No professionals here too! 8)
Sorry for my bad english... Q_Q
User avatar
Tagirijus
Posts: 87
Joined: Fri May 14, 2010 11:31 am
Location: Germany
Contact:

Post by Tagirijus »

Well, I do not know "the secret", hehe. i just would try to work with the onion function, if you have the ability. Set an onion for the last step on the ground and try to let the foot be placed in there, till he gets up.

If you do not have the onion-function (pro only? I'm not sure; I just have the pro-student version in which the onion function is available), you could just place a simple vector dummy on the place where the foot should stay, until it gets up. I hope you understand what I mean. :D

Sorry for bad english.


Maybe a pro can explain this technique a bit better or haas another better technique, hehe.
User avatar
Imago
Posts: 698
Joined: Wed Dec 10, 2008 9:48 am
Location: Sardinia

Post by Imago »

http://www.youtube.com/user/ImagoPictures

New attempt trying Tagirijus' Onionskin tecnique.
A bit better... But there are something wrong...
The most difficult thing is the size of paralassing background and step timing.

P.S.
Mods are singing "We will, we will... BAN YOU!" :roll:
I'm posting too much... :shock:
Sorry for my bad english... Q_Q
Post Reply