Wanting to study a way to make sure to keep my character's feet firmly planted where I locked them I stated making tests. At first I tried multiple bones in different arrangement... no dice. But I did stumble upon the solution by accident.
I've discovered how to keep feet from sliding around and wondering when locked. When the foot bone is exactly at the tip of the shin bone.
Example for a standing character at frame zero:
Shin bone location: X=1 Y=0 Length=0.65 Angle=0
In order to have perfectly still feet that don't sink or slide the foot bone connected to this particular shin should be exactly...
Foot bone location: X=0.65 Y=0 Length=0.30 Angle=0
Rule1:The foot bone Y offset should always be zero.
Rule2:The foot bone X offset should always be exactly the exact length of the shin bone.
Follow these two rules and your feet will stick like glue.
On a side note: You cannot lock bones with v6.x if they don't have a child bone but another way around that is to lock the bones on frame zero.
Stay Foot Stay!... Good foot! Who's a good foot?
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