Working with Blend Morphs and locked bone tip from "Sel

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ulrik
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Working with Blend Morphs and locked bone tip from "Sel

Post by ulrik »

Working with Blend Morphs and locked bone tip from "Selgin" when making walk cycle, thanks Selgin!!

http://www.youtube.com/watch?v=AdRizFVSq4k
jackass
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Post by jackass »

Good like how it looks natural in movements and not stiff like must anime studio flims I see.
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ulrik
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Post by ulrik »

Thanks for comments! :)
Genete
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Post by Genete »

What I love really is the imagination to create those funny shorts. The backgrounds are pretty cool and the character movement is fuid.
I only miss a bit of more expressions on his face.

:D

-G
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ulrik
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Post by ulrik »

Genete wrote: I only miss a bit of more expressions on his face.

:D

-G
You're right Genete, this character is under construction and I have the mouth left to do, I'm working on how to build it so that I can use lipsync without interference from the headturn (using blend morph), I have not figured it out yet.

thanks for commenting! :)
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Víctor Paredes
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Post by Víctor Paredes »

ulrik wrote:I'm working on how to build it so that I can use lipsync without interference from the headturn (using blend morph), I have not figured it out yet.
viewtopic.php?p=77099#77099
Take a look on that thread. You actually can make a character talking and turning using blend morph, just give to each mouth each pose you made, then blend.
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ulrik
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Post by ulrik »

selgin wrote:
ulrik wrote:I'm working on how to build it so that I can use lipsync without interference from the headturn (using blend morph), I have not figured it out yet.
viewtopic.php?p=77099#77099
Take a look on that thread. You actually can make a character talking and turning using blend morph, just give to each mouth each pose you made, then blend.
This was the tread that made me start exploring Blend Morphs :D
The thing with my lipsyncing is that I use point motion for the mouth in my headturn, which means that I can't use point motion for lipsyncing so I have to use bones and I have not yet found the best way to do this.
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bones for lip syncing

Post by Vagabond »

ulrik wrote:The thing with my lipsyncing is that I use point motion for the mouth in my headturn, which means that I can't use point motion for lipsyncing so I have to use bones and I have not yet found the best way to do this.
Me too but I think that blend morphs are only in ASP6 so I've been looking for a thread that explains how to do expressions with bones. I've seen examples of rigs with control bones on the side and would like to modify it for lipsync too. I think you could use a bone to turn the head too. I purchased the manual and I've done all the tutorials I could find and I'm still... uh... clueless.

I duplicate my mouth layer a bunch of times and put them in a switch layer then use point motion for the phonemes. I link the soundtrack and a lot of keyframes populate the timeline. Then I have to manually clean up and move the different keys. I think moving bones at the right frame would be less tedious.

any ideas?
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