expressions

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janimatic
Posts: 136
Joined: Sat Mar 26, 2005 12:22 am
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expressions

Post by janimatic »

hey LM!

i would like to be able to
- add lua expressions directly in moho's timeline curves.
- create anim variables
Ex :
i create a noisy channel
i create a noise power channel
i create a position channel
i enter an expression in my bone's position channel such as:
position + (noise*noisePower)

>The idea would be to just use the existing lua API but enable runtime evaluation
>maybe the place to type the expression would be the timeline itself : add an interp mode called expression wich adds a text area to type expressions. Or floating window to type expressions, launched by double-clic in the timeline
> in the future we could even add a user friendly GUI for users who don't know scripting

Thank you!
XMan
Posts: 4
Joined: Wed Feb 08, 2006 7:37 pm

expressions

Post by XMan »

I agree After Effects-style 'expressions' would be very useful.

A common use of expressions it to have one property that can affect another by the user linking the two, often manipulating the value in the process.

For example, in the case of the '3d head turning' forum posts, you could have a master head-rotation control, then have the affected layers feed off this one value - to rotate/translate the hair on the head just the right amount, while the facial features rotate about the y axis.

As it stands, you need to separately maintain all the layers to keep the effect in sync. With expressions, one control would manage the whole head-turn affect.
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Rai López
Posts: 2292
Joined: Sun Aug 08, 2004 1:41 pm
Location: Spain
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Re: expressions

Post by Rai López »

DE-FI-NI-TE-LY one of my Moho *DREAMS* in general, and this one...
janimatic wrote:> in the future we could even add a user friendly GUI for users who don't know scripting
...in PAR-TI-CU-LAR :)
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