HI MOHÍNOS!! I have a problem! ...Especialy in crowds, my layers (characters) experiment a depth problem when they are disposed (or animated) in diferent Z depths, seems that they are disposed arbitrarially instead to follow a logical depth rules, and the characters that must be rear of others appears in front of they and viceversa... is this a bug? I've been comparing my proyect with Tutorial 6.2_2 and in it this problem is less evident, yes... cause of this I've put the same (SAME) Particle Layer parameters in my proyect that in the tutorial, with only ONE or with SEVERAL sub-layers (characters) in the Particle Layer and with SAME or DIFFERENTS Z depth position, with Z depth animation or not... all the possibilities... Seems that the problem could be in use Sub-layer X or Y position animation working with Particle Layers, but I need to animate my characters for get the results that I want, I've tried to animate character position moving his bones instead the entire layer and I get best results (but only if I uncheck Randomize Playback that, of course, I need be checked cause is essential), plus moving skeleton position I can't do Y rotation of the character (and I need it too) because it is go away of his Layer Origin... There's another possibility? I don't know if there is a problem with this or if there is something that I don't understand; somebody can give me any clues or explanation? Well, THANKS in advance!!
PD: HI! (again) ...As I've said, in Tutorial 6.2_2 the problem is less evident, but if you open it and put the Camera positon al "4" in Z depth, you can see (in the three near characters of the right: Denny, Benny & Lenny) what I'm talking about, the problem dissapears when you exit of Frame 0 (NOT in my proyect, of course), but well... is only for you can understand my poor explanation, CIAO!
New Particle Bug (perhaps)
Moderators: Víctor Paredes, Belgarath, slowtiger
- Lost Marble
- Site Admin
- Posts: 2355
- Joined: Tue Aug 03, 2004 6:02 pm
- Location: Scotts Valley, California, USA
- Contact: