Slowtiger wrote:
They all have one thing in common: they are slow. Smooth, even technically perfect, but - slooow.
I do hope you do realise I slowed the demonstration down so you could see the transition. It can be sped up by simply dragging the keyframes closer together but point taken.
My 2 cents on this are that AS is CG Animation software and interpolation is part of it's core. We all must embrace AS as much as we all did years ago pens, paintbrushes and cameras.
As for rigging tricks....hehe, (hope no 3D animaors are reading this thread)...they are a staple tool of modern animators. Personally I like to try all sorts of animation techniques. You may recall ERECTUS, the short I did a while back. I tried to produce a 3 minute animation reminiscent of the old traditionally animated Warner bros Road Runner series using AS. It seemed to work. Most people got the message....but...what a DOG to animate in AS! At times I swear I wanted to just pick up a pencil and do it traditionally. Character groups with switch layers, etc are soo time consuming to work with and that experience has played on my mind so much so that I now want to try something different. I want to go with the flow of the software and keep it simple for a change even if it looks slow, i don't care...that's the way the software works for god sake!....I don't want a character that looks traditional anymore. I want to use AS the way it was originally written for us, as a digtal animation tool for a digital medium.
oops...sorry i've gone on a rant. Please don't take my comments personally slow....Nothing aimed at you. Just needed to get this off my chest.
Cheers
D.K