Parts of character seem to stretch...

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RandleSR39
Posts: 21
Joined: Sat Jan 10, 2009 11:42 pm

Parts of character seem to stretch...

Post by RandleSR39 »

Yah... so I'm kinda new to here and AS but heres where i need some tips:


I drew a character and put some bones in the arms and hands and all general areas of a body that would move. when i move an arm a part of the chest that it is next to stretches a little. the same thing happens with both of it's feet. :shock:

Any idea what to do :?:
"Who the? What the?"-some crazy guy (not me...)
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heyvern
Posts: 7042
Joined: Fri Sep 02, 2005 4:49 am

Post by heyvern »

First off, do all the tutorials accessed under the "Help" menu. If that doesn't clear things up read the help and look for info on bone layers, specifically Flexible versus Region "binding". Also look for anything regarding Bone Offset. This will be what you need to know to fix your problem most likely.

In a nutshell, the default binding of a bone layer is "Flexible". Every bone will influence the entire vector layer a little bit. Region Binding, points are influenced by the closest bone with the highest strength.

Your issue is due to the fact that the arm bone is close to the chest and even if the chest has a bone the two are fighting over the points that are close to them. You probably need to use bone offset AND region binding. I'm too sleepy right now to rewrite the help files in this post. ;) The info is in there trust me.

-vern
RandleSR39
Posts: 21
Joined: Sat Jan 10, 2009 11:42 pm

Post by RandleSR39 »

okay thanks. i'll go check and if that doesnt work... then i'll just keep trying something or come to you cuz you sound like you know alot about AS
"Who the? What the?"-some crazy guy (not me...)
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