Posing character bones
Moderators: Víctor Paredes, Belgarath, slowtiger
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Posing character bones
I just spent a little time rigging a "character" of mine and I find it really annoying when posing the figure in"z" (manipulate bones) mode because the strength halo that surrounds the bone. I want to be-able to see the bones but not the halo. Is it possible?
If you use the Manipulate Bones tool on frame zero, the bone rotations are not "saved". If you use that tool on frame zero it is like "testing" the rig. Any changes made are not saved or keyed. However, if you use that tool on any other frame it will key bone rotation and you won't see the bone strength envelope.
-vern
-vern
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