Huge bones with thin control areas act like region binding within a flexible binding skeleton for the shoulder blades.
Start pose with knees already bent for better control from the main control bone at the torso. Bending straight legs by pushing the torso bone downwards makes locked control bones move and knees to bend unnaturally. Straightening Bent legs acts like a natural lever and keep locked control bones in place.
Control bones at the ankles that you can lock rather than locking the feet for more control and access. Control bones have no effect on any points.
Great tip about the locked bones. I remember seeing your earlier tests of this. Can't wait to see how it came out.
I still don't understand why you'd need a flexible binding skeleton with only rigid shoulders blades though. A regional skeleton with large bone regions or point binding would do this same thing, no?
I Want the shoulder blades to follow the arms.
Making a bone that's only the length of the shoulder didn't raise the shoulder to follow the arm bone.
With a large bone region it distorted too much its surroundings.
Point binding didn't stretch properly.
But a giant bone with a narrow region was the prefect solution.
I don't mean to be difficult, but do you have a file that would illustrate this setup's benefits? Just a simple example? I do what you show in your picture all the time with regional binding, so I assume I'm missing something here.
actually this is quite an interesting way of flexibinding a long thin area, i've not thought of it before, but if you draw the bone the actual length of the shoulder blade its influence is either too small, or too wide like a big flat pancake... having a really large bone with a really small influence allows for a different shape of influence...
...and because of its size, allows for more precise movement (tiny bones can flip around a lot if you grab them near their axis.