-------Binding with a switch layer?--------solved

Wondering how to accomplish a certain animation task? Ask here.

Moderators: Víctor Paredes, Belgarath, slowtiger

Post Reply
megaboy3
Posts: 22
Joined: Fri Apr 20, 2007 4:38 am

-------Binding with a switch layer?--------solved

Post by megaboy3 »

Hello,

Im having a problem when binding a switch layer to a bone. Actually the problem is that there is 2 bones I need to bind to that one switch layer. The two bones are the forearm and the upper limb of the character. Please, reply...

--Thanks in Advance
---megaboy3
Last edited by megaboy3 on Sat Sep 13, 2008 2:55 am, edited 1 time in total.
MB
User avatar
madrobot
Posts: 670
Joined: Mon Apr 07, 2008 3:07 pm

Post by madrobot »

You've got it backwards
The switch layer can be bound to a bone
You need to choose which bone.

If it's a hand, the forearm bone

(Or point bind some points to one bone, other points to another?
A bit fiddly with switch layers I guess)
megaboy3
Posts: 22
Joined: Fri Apr 20, 2007 4:38 am

Post by megaboy3 »

madrobot wrote:You've got it backwards
The switch layer can be bound to a bone
You need to choose which bone.
I did choose a bone. The roblem is that it limits me(when on switch layer)
to one bone.

Here is a pic to show what I mean:

http://img151.imageshack.us/my.php?image=probarmvh8.png
MB
User avatar
synthsin75
Posts: 10270
Joined: Mon Jan 14, 2008 11:20 pm
Location: Oklahoma
Contact:

Post by synthsin75 »

Create those bones in the switch layer itself (works just like a bone layer). Then use point or region binding to manipulate.
megaboy3
Posts: 22
Joined: Fri Apr 20, 2007 4:38 am

Post by megaboy3 »

synthsin75 wrote:Create those bones in the switch layer itself (works just like a bone layer). Then use point or region binding to manipulate.
Thanks! It worked! althought I'll have to select the layer to animate it evertime, Instead of just animating all the body parts in one layer

-Thanks to those who helped :D
--megaboy3
MB
User avatar
synthsin75
Posts: 10270
Joined: Mon Jan 14, 2008 11:20 pm
Location: Oklahoma
Contact:

Post by synthsin75 »

Another option is Madrobots suggestion that each part (forearm, upper arm, and hand) are in individual switch layers, each bound to the appropriate bone of the main skeleton.
Post Reply