Fingers
Moderators: Víctor Paredes, Belgarath, slowtiger
- Rancid_Snowman
- Posts: 20
- Joined: Sun Aug 24, 2008 9:20 pm
Fingers
Hi, okay: I am currently producing a full length film animated with Anime Studio, and there are times when the characters need to point to something, pick something up, and generally use their fingers. However, in most of the action we don't see close-up shots of their hands. I'm kind of worried that the process of trying to angle the fingers and adjust them just right for every pose will be mind-numbing. Can someone give me some advice as to how to have fingers on them, but in a semi-maneagable way that won't clutter up the shot? Thanks!
If you really want individual fingers but don't need lots of detail, use sausage shaped vectors for fingers (they don't bend past the first knuckly) and a single bone for each finger. This could give you enough motion to work. Then create actions for a bunch of bone/hand positions you can reuse over and over and still have the option to tweak. I used this technique recently for a new character rig and it works great and is very easy fast to use.
You can even use switches to "flip" the hands (change shape order) if needed or have additional switch layers for hand positions that don't work with bones.
Either way hands will be tedious. You either draw a lot of different hand positions or move bones... both techniques have drawbacks as far as the work involved and the variety of hand positions.
-vern
You can even use switches to "flip" the hands (change shape order) if needed or have additional switch layers for hand positions that don't work with bones.
Either way hands will be tedious. You either draw a lot of different hand positions or move bones... both techniques have drawbacks as far as the work involved and the variety of hand positions.
-vern
- Rancid_Snowman
- Posts: 20
- Joined: Sun Aug 24, 2008 9:20 pm