Thanks
Vector Point distortion when arm or leg flexes with bone
Moderators: Víctor Paredes, Belgarath, slowtiger
Vector Point distortion when arm or leg flexes with bone
Hey guys I've had anime studio for about a year now and i pretty much figured out solutions to the problems i have by myself but this one is a brick wall! I'm 50% done with my current project (backgrounds, Script etc) I just need help on how to make a natural moving arm! Now i can draw my ass off but every time i try to put bones in the arms of my character the vector points always screw up every time i make them flex their arm. Ive seen how the people from cartoon solutions rig their characters by using a square shape and molding into an outline but it seems and feels quarky and unmanagable. Is there any tips, clues, tricks on how i can get rid of that point distortion? Any help would be appreciated.
Thanks
PEACE
Thanks
I'm guessing they'll dump this thread (against the other one you started) but let me sum up -- vastly increasing the weights of the arm bones will help a LOT. And removing vertices from the side that bends (so you have one in the joint only) with many on the opposite will also help. A combo of both may be necessary.