Yeah, sorry, I didn't mean to just shoot you down or insult your intelligence. I know that you were just kinda saying in general, and I appreciate the advice. I just thought I would mention our reasons, though.
We're actually not using Flash at all as an animation tool yet - more of a cleanup step from ASPro and then for integrating content into the game. The whole game is done in ActionScript built on top of our (currently) proprietary engine Melba Toast, which was built from scratch for ActionScript 3. The game is multiplayer-only and runs in a Web browser. I can go into more detail later. The game is funded, though I can't really say anything more until Tuesday.
Skinning a single-shape character
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I asked about Flash only because there's an issue with file sizes when importing animation from AS. In my current project bandwidth is precious, so I had to take care to export stuff from AS in a way that everything is converted to symbols nicely, which means I had cutout animation only.
If you do animation with flexible binding or point animation, every frame of your character will be a separate symbol in Flash, thus making that animation too big for web distribution.
If you do animation with flexible binding or point animation, every frame of your character will be a separate symbol in Flash, thus making that animation too big for web distribution.