Character design/ point question
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- neeters_guy
- Posts: 1626
- Joined: Mon Sep 14, 2009 7:33 pm
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That's a good approach, sbtamu. Another idea here:
putting something inside something else
This is something that can be solved a lot of different ways actually. In that same thread selgin describes a masking method, but, as he puts, it's the hard way. Sometimes the simple way is best.
putting something inside something else
This is something that can be solved a lot of different ways actually. In that same thread selgin describes a masking method, but, as he puts, it's the hard way. Sometimes the simple way is best.
There are 2 hats, one that stays on the head and one that stays in the hand.Matsuemon wrote:Hey Sb,
That was a cool clip with the hat. But I couldn't quite tell everything that was happening. Instead of actually having the hat come off his head, were you actually making it invisible and duplicating the hat and putting it in his hand?
I made the hat on the head at frame 0 then duplicated it then made the duplicated hat bound to the bone in the hand. When the hat starts to come off I invis. the hat on the head and make the hat in the head vis.
To you original question. I would make the hat on a different layer for sure, like the link neeters_guy posted.
There are so many ways to achieve the results you are looking for and just about everyone has their own little way of doing things.
I could actually add a back to the hat and place it in a layer that is behind Willy's head but still bound to the hand bone to give it some depth.
Horses?? =)
Hey Neeters and Sbtamu, thanks for your input on this hat thing. I'll look more at your posts and start figuring out which I want to attempt. Have to design my character first. I'm wanting to do a short Sherlock Holmes animation to celebrate the new movie coming out later this month, so I'm a bit under the gun =). I may not have time to have him put on his hat, but we'll see how it goes.
Now, since you guys are so sharp, let me ask you another question about a future animation I'm wanting to do. Would trying to animate a guy riding a horse in AS be completely and ridiculously difficult or is it doable? Seems like I could actually bind his body to the horse layer so it moved up and down with the horse, then I could animate his upper body in response to the movement of the horse?
Now, since you guys are so sharp, let me ask you another question about a future animation I'm wanting to do. Would trying to animate a guy riding a horse in AS be completely and ridiculously difficult or is it doable? Seems like I could actually bind his body to the horse layer so it moved up and down with the horse, then I could animate his upper body in response to the movement of the horse?
- hayasidist
- Posts: 3847
- Joined: Wed Feb 16, 2011 8:12 pm
- Location: Kent, England
take a look at viewtopic.php?t=18245 and viewtopic.php?t=18982 for some inspiration about horse riders (and I'm sure there are plenty of other places to look to .. but Diana's work sprang to mind).
image uploads. find a friendly hosting site, like imageshack. put your image there and link it with the "img" button above the message compose block.
avatar: same idea, but the link is in your profile.
image uploads. find a friendly hosting site, like imageshack. put your image there and link it with the "img" button above the message compose block.
avatar: same idea, but the link is in your profile.
Ok guys,
I'm going to attempt to post a link to an image of a Sherlock Holmes cartoon character that I want to model in AS for a short animation. But I have a question about his hair. See how his hair is parted in front and goes to either side? Well if he's turning his head to his left (our right), for example, what would I do with that section of hair? Do I just squish the points down to his head so it appears to be gone, or is there another way I should go about it? Maybe a depth sorting issue?

I'm going to attempt to post a link to an image of a Sherlock Holmes cartoon character that I want to model in AS for a short animation. But I have a question about his hair. See how his hair is parted in front and goes to either side? Well if he's turning his head to his left (our right), for example, what would I do with that section of hair? Do I just squish the points down to his head so it appears to be gone, or is there another way I should go about it? Maybe a depth sorting issue?

- hayasidist
- Posts: 3847
- Joined: Wed Feb 16, 2011 8:12 pm
- Location: Kent, England
ah ha - the old head turn question... try viewtopic.php?t=15846 and viewtopic.php?t=19414 for starters...
haha yah I basically know how to do headturns but with a character like this, with slightly odd hair, it's creating some variables that I'm not as comfortable with. So i'll check out the links you postedhayasidist wrote:ah ha - the old head turn question... try viewtopic.php?t=15846 and viewtopic.php?t=19414 for starters...

--Jason
- hayasidist
- Posts: 3847
- Joined: Wed Feb 16, 2011 8:12 pm
- Location: Kent, England

same with ears really -- just 90 degrees off ... imagine looking at the back of a head (without hair to obscure the ears) you see the back of both ears with the side detail "squished" then as you turn, one ear disappears behind the head and the other ear gets the detail un-squished as the back edge gets squished...
ok there'll be some technical terms about perpsective that I could've used but ...
Well, luckily I've got a front and side view of this character, too, so I have all the reference material I need. The only problem is I can't just start designing each view of the head without thinking ahead, because if you don't have the same number of points/shapes, it can mess things up. If I didn't have to think about that so much, I'd just go for it. I'll do the front view today, at least, because everything is visible and I don't have to worry about any of that other stuff yet. =)
Hey Tiger,slowtiger wrote:Maybe you should first do it freehandedly, just so it looks right - then redo the result with the correct number of points.
The idea of doing sketches and preliminary artwork first seems to be completely strange to many users here, methinks.
Yes, I planned on drawing the reference models by hand so I could make sure everything is the correct scale and matches each other. At first I wasn't going to mess with it because I had great reference photos, but rather than try and scale them exactly, I'll just do it by hand.