Space Bass
Moderators: Víctor Paredes, Belgarath, slowtiger
Space Bass
Thought you'd like to see this technique.
I,m using the motion tracking feature and have built a band from 2d images and tracked the bone layers, here is a wip clip of one muzo(many other layers of stars galaxies, other band members will be included, of course all travelling the speed of "light").
http://www.youtube.com/watch?v=TDh7QQ25kDA
I,m using the motion tracking feature and have built a band from 2d images and tracked the bone layers, here is a wip clip of one muzo(many other layers of stars galaxies, other band members will be included, of course all travelling the speed of "light").
http://www.youtube.com/watch?v=TDh7QQ25kDA
- Víctor Paredes
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Very nice idea and execution 
I would love to see more soft particles orbiting on each part of the body.

I would love to see more soft particles orbiting on each part of the body.






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There's gonna be more than one band member here , and I have already done others with gaseous emissions coming from them, also they will be layered amongst so many stars and galaxies all moving through space that I'm more worried about overkill at this time. I'll post an early example below and I will post a link to the whole clip , it will be finished by the end of the week.
I have a lot still to do though and AS is crashing like bumper car.
Thanks Selgin, though I wish I had more time cos I'd love to spend more time on particles, yesterday as it happens I was making and adding just such effects to the library (it might crash a lot but it's great for storing reusable and tweekable particles ) especially for the vocalist as I've motion-tracked his whole face - looks very weird.
Here's a short grab of the keyboard, there's 4.5 minutes of each one from which I can pick and chose (all sound synced of course).
http://www.youtube.com/watch?v=y0IvAg-bPwM
I have a lot still to do though and AS is crashing like bumper car.
Thanks Selgin, though I wish I had more time cos I'd love to spend more time on particles, yesterday as it happens I was making and adding just such effects to the library (it might crash a lot but it's great for storing reusable and tweekable particles ) especially for the vocalist as I've motion-tracked his whole face - looks very weird.
Here's a short grab of the keyboard, there's 4.5 minutes of each one from which I can pick and chose (all sound synced of course).
http://www.youtube.com/watch?v=y0IvAg-bPwM
Kick ass!chucky wrote: Here's a short grab of the keyboard, there's 4.5 minutes of each one from which I can pick and chose (all sound synced of course).
http://www.youtube.com/watch?v=y0IvAg-bPwM
Looks great, even better than the first one.chucky wrote: Here's a short grab of the keyboard, there's 4.5 minutes of each one from which I can pick and chose (all sound synced of course).
http://www.youtube.com/watch?v=y0IvAg-bPwM
dude dude dude dude dude dude.
I am flippen' loving these.
How's you get the tracking so accurate? Any tips for this? You put coloured markers on your joints and get neked in front of the camera? Please please please. I tried before and couldn't get the tracker to track properly for a good amount of time.
Really cool. Digging the keyboardist. Seriously man. And the galaxies. Ha ha. I remember your orange fighting guy wip you posted ages ago that you also tracked doing a karate kick. Really liked that.
I am flippen' loving these.
How's you get the tracking so accurate? Any tips for this? You put coloured markers on your joints and get neked in front of the camera? Please please please. I tried before and couldn't get the tracker to track properly for a good amount of time.
Really cool. Digging the keyboardist. Seriously man. And the galaxies. Ha ha. I remember your orange fighting guy wip you posted ages ago that you also tracked doing a karate kick. Really liked that.
Mikdog hey,
the trick with tracking is to step through using arrow buttons and not playing, also go one at a time and employ a lot of forward and backwards.
Iif it's really stubborn then step through from back to front , back2 forward 1.
To avoid writing over the last track point with the interpolation, I would actually like to toggle off the interpolation as it can wipe out tracking keys that are especially important on faster movements like the drums or strums, unfortunately I have been learning some of these techniques after having completed some of the animation and have not the time to employ the tricks I have picked up consequently so some of the animation has been smoothed out, missing beats.
I did a post a long time ago with an example of how I treated the raw footage to get brighter tracking points on the "suit" which is basically dark clothes with large bright markers.
ideally- next time if there is ever one I would use multicoloured markers so when they cross in front of each other they don't get confused with each other.
A big problem is that anime can get corrupted when the tracking footage is included in the file causing crashes on render ( you need to keep the tracking footage in the file so as to sync later). I have been having a big whinge about this on the bugs threads.
I just worked out how to get around this, when the runtime crash starts occurring, open a new anme file and import the objects, this will refresh something in the file and rendering will be possible again.
the trick with tracking is to step through using arrow buttons and not playing, also go one at a time and employ a lot of forward and backwards.
Iif it's really stubborn then step through from back to front , back2 forward 1.
To avoid writing over the last track point with the interpolation, I would actually like to toggle off the interpolation as it can wipe out tracking keys that are especially important on faster movements like the drums or strums, unfortunately I have been learning some of these techniques after having completed some of the animation and have not the time to employ the tricks I have picked up consequently so some of the animation has been smoothed out, missing beats.
I did a post a long time ago with an example of how I treated the raw footage to get brighter tracking points on the "suit" which is basically dark clothes with large bright markers.
ideally- next time if there is ever one I would use multicoloured markers so when they cross in front of each other they don't get confused with each other.
A big problem is that anime can get corrupted when the tracking footage is included in the file causing crashes on render ( you need to keep the tracking footage in the file so as to sync later). I have been having a big whinge about this on the bugs threads.
I just worked out how to get around this, when the runtime crash starts occurring, open a new anme file and import the objects, this will refresh something in the file and rendering will be possible again.