3D environment depth sorting

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Datawraith
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Joined: Fri Jun 11, 2010 2:50 am

3D environment depth sorting

Post by Datawraith »

Okay so I made a basic 3D environment using anime studio

Image

but now I only have one problem. The true distance sorting for the place keeps on tripping out so for different camera angles, I have to change the layer ordering manually. Is there anything that I can do to fix this?
A device that makes bad weather. . . interesting :/
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slowtiger
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Post by slowtiger »

No.
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Datawraith
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Post by Datawraith »

slowtiger wrote:No.
well it's still a lot better than nothing right?
A device that makes bad weather. . . interesting :/
Genete
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Post by Genete »

3D layer depth sort is based on the distance from the origin (small cross where the points coordinates are referenced from) of the layer to the camera. Since the origin of the layer is not animatable it is not suited for camera animation.
-G
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Datawraith
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Post by Datawraith »

Genete wrote:3D layer depth sort is based on the distance from the origin (small cross where the points coordinates are referenced from) of the layer to the camera. Since the origin of the layer is not animatable it is not suited for camera animation.
-G
actually I can do camera animation and actually walk through the environment with the camera too. It's just that I have to sort the layers for every other change of camera angle.
A device that makes bad weather. . . interesting :/
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