hi,
i'm trying to put a small sword fight scene together in which you see two characters from the side view (consist of bitmap images put together, fully rigged).
the problem i have is if i make the characters attack it looks like they are just striking up and down with their swords. so i have to find a way to turn at least their forearms slightly to the back or the front to create the effect that they are actually swinging their sword.
i can create this effect roughly by skaling the bones over time but it looks a little weird.
is there a way to rotate the arms in such a way (around x and y axis)?
thanks for your help!
rotating bones around x and y axis?
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There is no way to rotate bones in 3d.
The only way you can obtain that is rotating an entire layer on X and Y axis, but I recommend you to avoid that process.
Here are some old examples I did with bones, layers and 3d objects (3d objects are optional, anyway).
viewtopic.php?t=4177
I recommend you to use scale bone tool and correct the vector points where bones works wrong. It's the easier and more and more controllable way, in my opinion.
The only way you can obtain that is rotating an entire layer on X and Y axis, but I recommend you to avoid that process.
Here are some old examples I did with bones, layers and 3d objects (3d objects are optional, anyway).
viewtopic.php?t=4177
I recommend you to use scale bone tool and correct the vector points where bones works wrong. It's the easier and more and more controllable way, in my opinion.






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