render a run from frame 0

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sbtamu
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render a run from frame 0

Post by sbtamu »

I do not want to come off as one to complain but I am trying to make a mouse run and I can't seem to get it to start at a full trot and end at full trot.(the toon looks like it spins his wheels) I've tried smooth, linear, ease in/out, step, noisy, they all seem to have no effect on the trot. I can work around this if I start the render at frame 24 and end it at 1 sec before what I want, but is this the way it is done or am I missing something?
Sorry for bad animation

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slowtiger
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Post by slowtiger »

Definitely missing, since it's possible to do that, but it's hard to explain and there's lots of possible mistakes. Could you show us the scene?
sbtamu
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Post by sbtamu »

slowtiger wrote:Definitely missing, since it's possible to do that, but it's hard to explain and there's lots of possible mistakes. Could you show us the scene?
slowtiger,

I can not upload the scene because it is not mine but I'll upload one that shows the same thing. I'll just draw a simple tree and translate it across the screen. Be an hr or so.

I forgot to mention that the mouse is running in place and it is the background that is translated to make the mouse look like he is running.

Thanks

Stephen
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funksmaname
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Post by funksmaname »

as long as everything has 'linear' tweening it should not have any slowdown or speedup - if the mouse is stationary and the background is moving make sure all the background elements (or layer translation if that's how you did it) have 'linear' keyframes set...
sbtamu
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Post by sbtamu »

The tree is translated from frame 0 to 240 linear. The mouse is a simple walk cycle back to frame 1. The whole animation is 240 seconds. But the tree seems to be ease in/out even when set at linear causing the mouse to "spin its wheels" at the start and end. I can make it work if I translate the tree about 2 seconds past frame 240 and render the scene from frame 24-240.

I took the Sony Online Entertainment parts out so I could post this as this is for a contest.

Thanks

Stephen

http://www.youtube.com/watch?v=-NWt15bqVvo
Sorry for bad animation

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funksmaname
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Post by funksmaname »

there is deffinately easing on the tree - i need to see your timeline to check everything... feel free to PM me the file if you dont want to post it.

p.s. what competition? :P
sbtamu
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Post by sbtamu »

funksmaname wrote:there is deffinately easing on the tree - i need to see your timeline to check everything... feel free to PM me the file if you dont want to post it.

p.s. what competition? :P
Ive never bothered to sign up for one of those media share sites where I can attach the file. I can email it to you tho.
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funksmaname
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Post by funksmaname »

you don't need to sign up - go to www.mediafire.com, upload it and PM me the URL for the file :)

here's my simple test:
http://www.mediafire.com/?494fj181ukk9f5w

You just have to have the keys set to linear...
sbtamu
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Post by sbtamu »

Ah ok I did not know I had to set linear at the start of the translate, I thot only the end!!

It works now. I feel so stupid lol

Thanks

Stephen
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slowtiger
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Post by slowtiger »

Good to have this solved.

Tip: Always create keyframes at #1, not #0.
sbtamu
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Post by sbtamu »

funksmaname wrote:there is deffinately easing on the tree - i need to see your timeline to check everything... feel free to PM me the file if you dont want to post it.

p.s. what competition? :P
It's for 'Geeks of Summer' promoted via Sony Online Entertainment. You have to have an account with one or more of their games to be able to enter it. I play Everquest.

http://www.soe.com/contests/rules.vm
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sbtamu
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Post by sbtamu »

slowtiger wrote:Good to have this solved.

Tip: Always create keyframes at #1, not #0.
Yes good tip, for now on I'll make sure to have key frames at 1 even if its just a copy and past from 0. That's really all I did to fix the translation, I copied frame 0 and pasted to frame 1 and set frame 1 to linear and no more 'mouse spinning his wheels'

Thanks all

Stephen.
Sorry for bad animation

http://www.youtube.com/user/sbtamu
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