Using 2D objects, I have a simple golf course set up, the grass rotated by its x axis to be at ground level, and use camera tracking to zoom in on the golf hole. But if I put a tree behind it, this happens while zooming in:
Evidently, the golf hole seems to float at first even though the tree is far away from the golf hole:
A similar thing happens with a lake. Distant trees seem to float over it while zooming in. Is there any way to fix this?
You may have scaled the golf hole accidentially, instead of placing it on the Z axis. This happens easily if I select the wrong tool when building a scene. Just check all elements.
Of course you have made sure that none of the elements is animated ...
It is a good idea to duplicate the file, then reset all elements in there and place again from scratch.
as slow said make sure the hole is not animating bigger over time. Check if there's a keyframe.
Also make sure you're 'zooming' with not the 'zoom in' function (5) but the track camera. Press (4) on your keyboard to select it, then hold ALT and click drag to move the camera in and out of the scene and not just zoom with the lens. There's a big difference.
If this still doesn't solve your problem you could upload the file where it will be much easier for a forum member to check out what's cracking on the course.
Thank you for replying. I've checked all the layers and except for the clouds-- which was intentional-- nothing is animating. I have been using camera tracking and the layers are set by true distance and depth. I've tried changing these settings too, but it still doesn't seem to fix the problem. In project settings, only 3D camera is enabled as everything seems to go haywire if I turn on "sort layers by depth."
I looked at one of the tutorials that deals with 3D planes, tutorial 5.8, and noticed it does the same thing if you add an object to it. It seems to float under or over the trees and doesn't seem leveled with the ground, even if it has the same y axis as the trees.