Save Layer and bone animations
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Save Layer and bone animations
Where can I find those scripts?
I searched the forum and Googled a lot, but I found nothing.
I searched the forum and Googled a lot, but I found nothing.
Sorry for my bad english... Q_Q
I need to know how many points are in the layer, not their positions.hothead wrote:try using the translate tool on select the point or points you want than write down the X,Y position of the point the number are up top under the scrip on window menu keep the translate tool select.
I need it to fix those layers wich lacks of points for any reason, blocking the interpolate function.
Sorry for my bad english... Q_Q
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Well that's easy: http://www.dauid.com/tools/scripts/ds_howmanypoints.zip (menu script)Imago wrote: I need to know how many points are in the layer, not their positions.
I need it to fix those layers wich lacks of points for any reason, blocking the interpolate function.
Thanks, Ponysmasher!
This one works!
Now I have to find the "save & Load bone animation" ones
This one works!

Now I have to find the "save & Load bone animation" ones
Last edited by Imago on Fri Jun 25, 2010 12:28 pm, edited 2 times in total.
Sorry for my bad english... Q_Q
ponysmasher can you create this scripthttp://www.lostmarble.com/forum/viewtopic.php?t=16802ponysmasher wrote:Well that's easy: http://www.dauid.com/tools/scripts/ds_howmanypoints.zip (menu script)Imago wrote: I need to know how many points are in the layer, not their positions.
I need it to fix those layers wich lacks of points for any reason, blocking the interpolate function.
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HeyVern has a save/load bone animation script in his thread: viewtopic.php?t=7842
Since his script loads the exact positions and angles of bones I made my own script that can load positions/rotations relatively: viewtopic.php?t=16748
My script however is very simple and only saves rotation, position, scale and locked keyframes. It's all I need but Vern's script can save much, much more.
Since his script loads the exact positions and angles of bones I made my own script that can load positions/rotations relatively: viewtopic.php?t=16748
My script however is very simple and only saves rotation, position, scale and locked keyframes. It's all I need but Vern's script can save much, much more.
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Well, I just started scripting a week or two ago so I'm still learning.hothead wrote:ponysmasher can you create this scripthttp://www.lostmarble.com/forum/viewtopic.php?t=16802
So you want one script to tell you the midpoint between two points and one to move a bone to that point?
When you say that bones don't share the x and y positions of points, do you mean when a layer has been moved? Because if you set a bone to position X:0 and Y:0 it will end up right in the center of the layer, just like a point will.