Here is my attempt (441 Kb). Ball bounces less and less until it stops (while the cloulds are moving by). There's a zipped Moho file as well,
here.
I did the bouncing of the ball this way (keyframes refer to the Point Motion and Selected Point motion channels):
1) daw a round ball (circle)
2) put the ball at the extreme positions (top, bottom), at the appropriate keyframes; use union skinning to determine the correct positions
3) put key frames before and after the bottom positions
4) flatten the ball in the bottom positions with the Move Points tool, but leave the bottom point alone, so the ball stays on the floor
5) in the keyframes surrounding the bottom positions, rearrange the points so, that the ball points along its path of movement, use union skinning to help you
6) put keyframes halfway between the top and bottom positions and move the ball towards the top positions (but keeping track of the path by using union skinning of both top and bottom positions), so the ball slows down when it reaches the top of its path and accellerates when it reaches the bottom of its path
7) always remember when rearranging the points that the total volume of the ball should remain the same and there should be enough symmetry in the ball shape left, so it always resembles a ball.
Edit: to save bandwidth (and server space) I compressed the Quicktime file with the DivX codec to 27 Kbytes.