audio files not playing in v6
Moderators: Víctor Paredes, Belgarath, slowtiger
audio files not playing in v6
I'm working on an ASP 6.1 project that currently has stuff going on in the timeline up to about 2500 frames. It also has many layers, some with many shapes, FX, etc. I've been importing audio files for lip sync, and up til the most recent couple of audio files, everything was working fine.
Now, though I can import the file, and I see it in the timeline/sequencer, I can't hear it. It's happened with more than one file. I tried importing, again, something I'd used earlier that I know works, and it's mute too.
This makes me think I simply have maxed the number of audio files/layers you can have per project, or at least with my Mac's specs. Is this possible?
My next idea is to just start a new project picking up where this one ends, erase all but the newest audio layers/files out of the project, and keep going, and repeat. I'll marry everything in Final Cut Pro.
Now, though I can import the file, and I see it in the timeline/sequencer, I can't hear it. It's happened with more than one file. I tried importing, again, something I'd used earlier that I know works, and it's mute too.
This makes me think I simply have maxed the number of audio files/layers you can have per project, or at least with my Mac's specs. Is this possible?
My next idea is to just start a new project picking up where this one ends, erase all but the newest audio layers/files out of the project, and keep going, and repeat. I'll marry everything in Final Cut Pro.
24BITS
Hello world,
You can import only WAV format in 24 bits !
You can import only WAV format in 24 bits !
I suppose ASP don't like AIFF with Windows
Convert your file in WAV no-compressed 48khz PCM24bits
It works fine, look at my works at http://www.hd974.com
I'm working on PC... So I've tested ASP on MAC...
I think that MAC is waiting for a AIFF or MOV file no-compressed 48khz 24bits (may be 44khz works fine)
ASP 6 and 6.1 are working correctly with sound files... problems come with bad format.
So, Basshole, you're right, ASP don't like small RAM and too many or big audio files !!
(sorry for my poor english... I'm french!)
Convert your file in WAV no-compressed 48khz PCM24bits
It works fine, look at my works at http://www.hd974.com
I'm working on PC... So I've tested ASP on MAC...
I think that MAC is waiting for a AIFF or MOV file no-compressed 48khz 24bits (may be 44khz works fine)
ASP 6 and 6.1 are working correctly with sound files... problems come with bad format.
So, Basshole, you're right, ASP don't like small RAM and too many or big audio files !!
(sorry for my poor english... I'm french!)
Don't misunderstand, I'm not trying to export the animations using the soundtrack in ASP.
But I 'm also not awesome enough to edit the soundtrack before hand. . .I neeed to see how the animation and sound play together (sometimes you want a pause, but you don't know how long of a pause, etc.) to figure out the timing. . .therefore, I bring in each line of dialogue separately, and use the sound files for lip sync.
I bring the exported movie back in to FCP and sync each line on the timeline according to the mouth movements.
But I 'm also not awesome enough to edit the soundtrack before hand. . .I neeed to see how the animation and sound play together (sometimes you want a pause, but you don't know how long of a pause, etc.) to figure out the timing. . .therefore, I bring in each line of dialogue separately, and use the sound files for lip sync.
I bring the exported movie back in to FCP and sync each line on the timeline according to the mouth movements.
Sorry, it's a few difficult for me to understand, translate and speak english...
Editing and animating a project is not easy... this is a hard work step by step...
First, I use FCP or Vegas and try to imagine the audio result. I'm exporting several audio files and working on several ASP animation with lip synching by PAPAGAYO. If I need pause I move the keyframe of mouth switch layer, not the sound layer.
I prefer export several long shots of ASP then trim them in video and adjust tempo in a good editing software. I don't believe that ASP can do all this at once.
Editing and animating a project is not easy... this is a hard work step by step...
First, I use FCP or Vegas and try to imagine the audio result. I'm exporting several audio files and working on several ASP animation with lip synching by PAPAGAYO. If I need pause I move the keyframe of mouth switch layer, not the sound layer.
I prefer export several long shots of ASP then trim them in video and adjust tempo in a good editing software. I don't believe that ASP can do all this at once.
Yes, that's my problem. . .if I know, for instance, two characters are standing and talking, the rhythm of the audio is not too difficult to imagine. But what if one character walks across across the room between one of his lines, and the next line? I would have to "imagine" the length and timing of the walk, which I'm not good at. I need to see it animated, see what feels right. So I import those two audio clips separately into ASP, so I can play around with the timing/spacing between them.
PAPAGAYO lets you create several switch files for lip synch
Then I suggest you to make 2 ASP animations
So you get good rushes in ASP but the final result is FCP.
To gain time I'm exporting animation in low definition and I trim.
But, sure, Editing is the final step.
You must reflect like a director not like an ASP user.
Good luck buddy
Then I suggest you to make 2 ASP animations
So you get good rushes in ASP but the final result is FCP.
To gain time I'm exporting animation in low definition and I trim.
But, sure, Editing is the final step.
You must reflect like a director not like an ASP user.
Good luck buddy
I don't think papagayo works with this OS, or something. . . I remember trying it when I first started.
My lip sync switches are very simplified. . .I don't have mouth shapes for the individual "phenomes", just five stages between open and closed, with variations for smiling and not smiling.
Yes, I've been working with low resolution files in FCP since my system can't handle full HD (I'll re-export in HD when I'm done with everything).
My method's a little tedious, but so far it works.
I've also been making some of my shots last longer than they will in the final movie (an extra second or so of "pad" on each end), so I have room to play with the timing in FCP, since it's much easier to trim, for example 4 frames off a shot in FCP than it is in ASP.
My lip sync switches are very simplified. . .I don't have mouth shapes for the individual "phenomes", just five stages between open and closed, with variations for smiling and not smiling.
Yes, I've been working with low resolution files in FCP since my system can't handle full HD (I'll re-export in HD when I'm done with everything).
My method's a little tedious, but so far it works.
I've also been making some of my shots last longer than they will in the final movie (an extra second or so of "pad" on each end), so I have room to play with the timing in FCP, since it's much easier to trim, for example 4 frames off a shot in FCP than it is in ASP.
Papagayo works with all OS and it's free.
http://www.lostmarble.com/papagayo/index.shtml
Switch layers must be (etc,O,U,L,WQ,AI,E,FV,rest)
It creates a data file you can import in the switch layer
A great function> it lets you create several voice at once and export a data file for each character...
An other method consists to create an "action" for the switch layer. Then place the action on the timeline. Just move your action on the timeline to trim your animation.
Sometimes, ASP can't play animation and sound in real time (this is my case on a pc quadcore and 3GoRam). Accurate lip synch becomes difficult.
I must downscale the resolution and preview quality then "allow frame skipping".
But final editing is always required.
http://www.lostmarble.com/papagayo/index.shtml
Switch layers must be (etc,O,U,L,WQ,AI,E,FV,rest)
It creates a data file you can import in the switch layer
A great function> it lets you create several voice at once and export a data file for each character...
An other method consists to create an "action" for the switch layer. Then place the action on the timeline. Just move your action on the timeline to trim your animation.
Sometimes, ASP can't play animation and sound in real time (this is my case on a pc quadcore and 3GoRam). Accurate lip synch becomes difficult.
I must downscale the resolution and preview quality then "allow frame skipping".
But final editing is always required.