Flea Run

Want to share your Moho work? Post it here.

Moderators: Víctor Paredes, Belgarath, slowtiger

Post Reply
User avatar
AmigaMan
Posts: 1017
Joined: Thu Sep 14, 2006 3:40 pm
Location: UK
Contact:

Flea Run

Post by AmigaMan »

This is a little animation I did using my Flea character. The creation of the character for animation is described in a tutorial that should be up on the Smith Micro website next week sometime.

http://www.youtube.com/watch?v=kEz9Fm9CJJE
User avatar
lwaxana
Posts: 1295
Joined: Wed Jan 06, 2010 6:50 pm

Post by lwaxana »

Ah! Your flea animation is amazing! Nice use of animation principles! And of course, I'm interested in the technical side as well! Did you do that with actions? I remember that you had that a 360 degree turn around of the flea character before.
User avatar
AmigaMan
Posts: 1017
Joined: Thu Sep 14, 2006 3:40 pm
Location: UK
Contact:

Post by AmigaMan »

Thanks Iwaxana. No, I didn't use actions. I had the turnaround views you remember seeing in a switch layer. I animated the switch layer in a circular motion, scaling it as it moved back, then switched on the required character position at each point in the circle. It was then just a matter of animating through to the next switch. If that makes sense? :D
User avatar
lwaxana
Posts: 1295
Joined: Wed Jan 06, 2010 6:50 pm

Post by lwaxana »

Interesting. I don't see how you made the transitions between switches so smooth. Are you using interpolation? How many different angles does the character have? And does each switch have its own fully rigged character or are the vectors the only thing switching?

I want to make a walk cycle that transitions from walking toward the camera to walking along side the camera sideways. But the only method I've thought of is to do the transition frame by frame.
User avatar
AmigaMan
Posts: 1017
Joined: Thu Sep 14, 2006 3:40 pm
Location: UK
Contact:

Post by AmigaMan »

There's no interpolation. The character has 8 angles. Well, 5 and the rest being flipped versions to complete the full turnaround. Yes, each switch is a fully rigged character. It probably looks smooth as it's switching as the character jumps which is the fastest part of the movement. I don't know how well it would work for your walk. I would probably attempt to do it as I have here but, in effect, hand interpolate from one view to the next between switches?
Uolter
Posts: 274
Joined: Fri Jan 22, 2010 11:47 am
Location: Italy
Contact:

Post by Uolter »

Great animation! Can I ask you about the shadow? I would make something like that for my project but I don't know how to make it follow the character movements in a "save-time" way...
User avatar
AmigaMan
Posts: 1017
Joined: Thu Sep 14, 2006 3:40 pm
Location: UK
Contact:

Post by AmigaMan »

Thanks Volter. The shadow is as simple as could be. An oval. I keyed it twice at each point the character was stationary (when it's foot touched the ground to the frame before it left the ground) and then once at each point when the character was in the air midway between 'jumps'. I also scaled it to make the character appear to be leaving the ground and obviously when the character was further away. That was it..... about 10 or so keys in all.
Uolter
Posts: 274
Joined: Fri Jan 22, 2010 11:47 am
Location: Italy
Contact:

Post by Uolter »

Thank you! Yes, It's very simple, sometimes I lost myself in twisted thoughts... :lol:
User avatar
lwaxana
Posts: 1295
Joined: Wed Jan 06, 2010 6:50 pm

Post by lwaxana »

Amigaman--I see, it must be the 8 different angles and the quick transitions. Thanks for explaining how you did this. It's really very nice! :D
Uolter
Posts: 274
Joined: Fri Jan 22, 2010 11:47 am
Location: Italy
Contact:

Post by Uolter »

CHECKED NOW CONTENT PARADISE YOUTUBE CHANNEL, AND FOUND THE TUTORIAL! HERE'S THE LINK:
http://www.youtube.com/watch?v=rU1o3qmFuX0

THE DOWNLOAD LINK IS IN THE DETAILS!

THANKS DALE!
Post Reply