Character Design

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lwaxana
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Character Design

Post by lwaxana »

Image

I'm hoping to finalize the basic design for these characters so I can re-rig them properly and start animating. I'd like to get them fairly consistent in proportion and style. I'd also like to give each character appeal and distinctiveness. I'd appreciate any feedback. Thanks!

PS--The shorts were a new (half-baked?) idea to make that character look more interesting. I haven't figured out how the calves and shoes should look.
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neeters_guy
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Post by neeters_guy »

I like the clean and pleasant-looking characters. What kind of stories are you going to tell with them? I envision children stories or gentle humored stories.

Not sure about the shorts-long sleeves-hush puppy combination. It's a bit androgynous. Maybe t-shirt and sneakers for a more casual look?
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Mikdog
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Post by Mikdog »

Nice to see some work from you. Looks good, I like that it doesn't have a black outline. It reminds me a bit of James Kochalka's work with the line and colours. Nice colours too btw. I'd like to be able to work in a similar colour palette but I'm partially colour blind making things a little tricky in terms of colours.

Anyways if you're looking for crits I'd suggest bringing the neckline down in perspective so it doesn't look they're wearing their shirts back to front. You could make the nose line the same thickness as the rest of the character, but the neckline would be my main thing. Instead of curving up should perhaps curve down.
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lwaxana
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Post by lwaxana »

Thanks for the feedback, guys! Yep, I'm definitely looking for critiques and suggestions.

Neetersguy--My buddies and I haven't finalized the genre yet. (100% my fault for wanting the story to be all things to all men.) But it will be a comedy with an adventure story. Futurama is one of our main influences for the kind of jokes and mood of the story. I just can't find a good balance between the comedy, plot driven story (drama?), and messages.

Your hush puppies comment cracks me up! :D Yeah, he is supposed to be a little androgynous, but not in the way that he currently looks androgynous... :D Perhaps more...flamboyant? Ah, it's complicated. :D I'll have to experiment more with the wardrobe.

Mikdog--I'm constantly learning about new artists from you! I had to look up James Kochalka. I like his work. Thanks for the thoughts on the neckline. That's something that I wanted to change when I first drew the characters, but I got so used to it that I forgot. lol It really helps to have some fresh eyes.

BTW--I'm surprised to hear that you're partially color blind considering the great use of color in your work. Must be like a Beethoven thing?
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lwaxana
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Post by lwaxana »

Maybe i should elaborate on the shorts character. His character could be considered a "posh city boy" (out of place in a rustic environment) and "theatrical." I'm not sure how to convey that visually in his clothes. Part of the idea behind the shorts was that they are a poor choice for an adventure through the wilderness, reflecting his inexperience.
Last edited by lwaxana on Mon Mar 22, 2010 11:38 pm, edited 2 times in total.
muffysb
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Post by muffysb »

I really like these designs! Mikdog defined what I found weird about the two on the left, though maybe it's a combination of the neckline and the necks themselves being too far forward.

But nice, simple design! I like the pants better than the shorts...it somehow adds to the clean simplicity. I agree that the style is a calm, gentle one...if you put these people in a screwball comedy you will completely subvert my expectations...AND maybe start a new and very effective genre!

Really good stuff.
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lwaxana
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Post by lwaxana »

Muffysb--Thanks for your input! It's so helpful to hear everyone's impression of the style. The comedy style will be on the mellow side with jokes based more on incongruity than slapstick or raunchy jokes. So maybe that does fit with the calm vibe. But then again, maybe it will just be an unexpected mix. :D

----

About the necklines, I tried a different neckline here on the green shirt character. Does this resolve the weirdness or does it need to curve further down? Do the other characters' neck lines also curve up oddly? (Sorry for the sloppy overlapping of characters. Just wanted to see what it looks like. :))

[edit: image removed]
Last edited by lwaxana on Sun Mar 28, 2010 3:33 am, edited 1 time in total.
Uolter
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Post by Uolter »

Nice design Iwa! I really like the girl and the boy on the left... he seems like a punk guy...I notice the neck problem too, seems too rigid, maybe adding a little curvature will solve.
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lwaxana
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Post by lwaxana »

[edit: image removed]


I think this must be what everyone means about adding curvature? The necks still look a little rigid. Maybe next I'll experiment with the neck positions.
-----
Thanks Uolter! My friend did the initial sketches of the punk character. He will be pleased to hear that you like it. :D
Last edited by lwaxana on Sun Mar 28, 2010 3:33 am, edited 1 time in total.
muffysb
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Post by muffysb »

That did it! You somehow fixed the "Linda Blair Backward Head" in the last two, and I think the curved collar is a good addition.

I didn't see any problems with the other necks, and I see the slight rigidity as part of the style...I felt the same about your walk cycle from a while back.

If it's all an accident then I think you're on to something, and I like it. Adding more natural curvature would take away from it, IMHO.
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Mikdog
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Post by Mikdog »

You can keep the green collar of the guy in green that was nice...try that. If not, there's something kind of charming about your first post with the upturned neckline. Maybe its wrong but right in a way. These last few look too much like everything else, your first version seems to be more appealing than the 'correct' necklines.
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christopherjd
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Post by christopherjd »

they look proportionally very good but my only beef about them is the 'digital flatness'. For ages I have been concerned with the style of characters/animation, it's almost been a search for the 'holy grail' in some mad way..
Shade and detail would give them way more depth - but the more of that, the more fiddle when it comes to animation. I've always seen it as a compromise you have to figure out yourself but I've also thought the narrative (over style) is the MOST important thing (eg Southpark) and that's what will get you noticed (if noticed is what you want). You need to think 'who is your audience'?

If you want to work quickly, keep your characters simple but if you want the 'eye candy' visuals of animation, give them more depth.

I know some people may take issue with this but it's just my opinion.

Now get on with it... lol
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slowtiger
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Post by slowtiger »

What about showing emotions? I reckon it will be difficult to give them face expressions. Instead of tinkering with clothing minutiae I'd recommend to read the story again, extract which emotions are needed, and then test your characters against that. If they can't change their expressions, they'll not be able to deliver emotions.
Okse
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Post by Okse »

I like these characters, but I reckon they need eyebrows to give expression as stated above.

Personally I would scale the points at the joints but I suppose that might be a style thing and what you're going for.


Great work though.

Okse
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lwaxana
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Post by lwaxana »

I'm completely floored by how helpful all your feedback has been. It's already helping me to get through some mental stumbling blocks.

Muffysb--Linda Blair backward head! that's hilarious. XD And when you put it like that, I can see much more clearly how the original curvature is/was being interpreted.

Mikdog--Yeah, I agree that the new neck has less appeal. The shoulders and neck were originally curved because I wanted a "bubbly" look, a little like Astroboy. But it's hard to ignore the fact that almost everyone who has ever seen it (friends and family included) thinks it looks odd and distracting. I think I'll be able to work out a compromise, though. :D

christopherjd--Thanks for your feedback! I think that digital flatness is a style preference (or abhorrence. hehe) I actually embrace the look of flat fills. And that's a major part of the style for this project. But I do hope that I can get the animation not to look flat. I think there's a certain mystique in the way a very simplified 2D toon can reveal its three dimensionality through motion.

It's funny. I was just talking to my brother about this. He was commenting that I was going to have a really hard time when I animate the shadows of the scenery and props falling on the characters. I was completely caught off guard by that because I never intended to use shadows, unless a scene had important lighting. For me, shadows would detract from the style. But it's actually really helpful to know that flatness does not have universal appeal.

I agree with your point that even if an art/animation style is not to one's taste, the story can sometimes draw them in anyway. So I may have to work that angle with people who are not so keen on the style. :D I have definitely noticed that the story is the main thing that viewers care about. I once made a really really crummy animation in Mario Paint and somehow brought myself to show it to about 30 people who weren't too fond of me. :D But it was a pretty funny story and almost at once, it put them at ease and everyone was laughing uncontrollably. Something about it just engaged them. Now I spend weeks on 2 seconds worth of animation and it doesn't have anywhere near the appeal of that crappy video. Hmm... I'd better stop thinking about this before I make myself sad! :D

Slowtiger--Thanks for your comments! You are absolutely right. I am concerned about how expressive the characters can be in their current design, especially because they lack eyebrows. Here are some rough animation tests where I try to convey their emotions and personalities:

http://vimeo.com/10382253

Any design/animation suggestions to bring out more expressiveness?

[edit] to get a better idea of whether that emotional display conveys the emotions, I should probably mention that he's first annoyed, but then thinks of a plan. The rest of the shots focus more on conveying personality than on facial expression specifically.
Last edited by lwaxana on Tue Mar 23, 2010 9:33 pm, edited 1 time in total.
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