Well I jumped into animating a 4:30 video, with some detail. It's taking a while. BUT I thought I'd show a couple parts so for. This ones kind of neat.
http://www.youtube.com/watch?v=n3KzIZ25GQQ
Let me know your thoughts.
Erik
Small Rocket Clip
Moderators: Víctor Paredes, Belgarath, slowtiger
Cool project! It feels off to me that when you show the astronaut, the lines look very soft (maybe just because of their color) and it has a very blended look, but then the rocket art has really stark contrast, and then you show a soft blended background. I think that if the astronaut and the rocket artwork were more consistent with each other, it would bring everything together more.
I blurred the Astronaut a bit (1) and I have a layer above him with an effect, trying to make glass. I tired to blur the rocket pad and rocket itself (1) but it made it just too blurry. So I really couldnt find a happy medium. I tried to see if I could enter a .5 into the field but no. I'll take a look at it with the blur OFF on the astronaut and leave the glass, see if that looks any better.lwaxana wrote:Cool project! It feels off to me that when you show the astronaut, the lines look very soft (maybe just because of their color) and it has a very blended look, but then the rocket art has really stark contrast, and then you show a soft blended background. I think that if the astronaut and the rocket artwork were more consistent with each other, it would bring everything together more.
The other thing im running into is how much time im spending on details like that, that will only appear for 3 seconds in the final movie. Sheesh...
I hear ya about the time spent on details! And it's quite possible that these details are not very important depending on what you're trying to accomplish in your project.
Actually, it's really interesting to think about how you approached this scene compared to how I would have approached this scene. I would have made it super simple with no realism or technical matters. And I would have spent most of my time developing the color scheme and contemplating what feelings I want the launch to evoke. lol But it looks like you really enjoy the technical aspects of the launch and imagining actually being there, going through the process and anticipating being in space. It's just cool to see what drives people and how that influences their creations.
As for the blended vs. stark feeling, I didn't realize that you added a blur to it. But I think most of the blended vs stark feeling comes from the different lining methods. Because, as a viewer, you get used to the line style of the astronaut (thin, colored), then there are different lines on the rocket (black, thick), then as you zoom out, the rocket lines appear to thin until they are consistent with the scene. So one solution could be to change the rocket outlines to gray, and to change its line thickness over the course of the zoom so that it always matches the other line thicknesses in the shot.
Then again, it may not be very important.
Actually, it's really interesting to think about how you approached this scene compared to how I would have approached this scene. I would have made it super simple with no realism or technical matters. And I would have spent most of my time developing the color scheme and contemplating what feelings I want the launch to evoke. lol But it looks like you really enjoy the technical aspects of the launch and imagining actually being there, going through the process and anticipating being in space. It's just cool to see what drives people and how that influences their creations.

As for the blended vs. stark feeling, I didn't realize that you added a blur to it. But I think most of the blended vs stark feeling comes from the different lining methods. Because, as a viewer, you get used to the line style of the astronaut (thin, colored), then there are different lines on the rocket (black, thick), then as you zoom out, the rocket lines appear to thin until they are consistent with the scene. So one solution could be to change the rocket outlines to gray, and to change its line thickness over the course of the zoom so that it always matches the other line thicknesses in the shot.
Then again, it may not be very important.

I was wrong when i said "blur" on the astronaut I was using the "auto shading". I turned it off last night (or way down, cant remember) and i likes the look better. If I remove the "window" layer, which is just a transparent blend, then he is sharp, like the rocket, but again, it took me longer to type this than he will be on the screen.lwaxana wrote:I hear ya about the time spent on details! And it's quite possible that these details are not very important depending on what you're trying to accomplish in your project.
Actually, it's really interesting to think about how you approached this scene compared to how I would have approached this scene. I would have made it super simple with no realism or technical matters. And I would have spent most of my time developing the color scheme and contemplating what feelings I want the launch to evoke. lol But it looks like you really enjoy the technical aspects of the launch and imagining actually being there, going through the process and anticipating being in space. It's just cool to see what drives people and how that influences their creations.
As for the blended vs. stark feeling, I didn't realize that you added a blur to it. But I think most of the blended vs stark feeling comes from the different lining methods. Because, as a viewer, you get used to the line style of the astronaut (thin, colored), then there are different lines on the rocket (black, thick), then as you zoom out, the rocket lines appear to thin until they are consistent with the scene. So one solution could be to change the rocket outlines to gray, and to change its line thickness over the course of the zoom so that it always matches the other line thicknesses in the shot.
Then again, it may not be very important.
As for the detail. I'm making a video to a song, so I have to match timing on make the story so that has dictated what you will see at each part. Storyboarding changed my original Ideas vastly. I will post the first 45 seconds of the video tonight, im liking it.