In place walk cycle

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Uolter
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In place walk cycle

Post by Uolter »

Following Genete's tips (I would to thank him for making me aware of this) I made the walk cycle again, this time in place. Also I tryed to make it smoother. Seems to work better than the other. Let me know what you think...

http://www.youtube.com/watch?v=Lvl4g1rqMfs
Genete
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Post by Genete »

Hi Uolter
I see no difference from this walk cycle from the previous one of the other thread. You have deleted the video so I cannot compare.
The walk cycle you have done is a called "in place" walk cycle, because the camera moves with the character and it is always centered in frame. What I mean for NON in place walk cycle is this one:
http://www.youtube.com/watch?v=TxeJTo6Aths
The NON in place walk cycles has the challenge of try to no make slip the feet on the ground. For that, onionskin and lock all keyframes script are your friends.
-G
Uolter
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Post by Uolter »

Oooops...seems that I misunderstood the thing. I thought that the in place walk cycle was making the feet coincide with the ground line, well, previous video wasn't so and i thought that was a non in place (sorry but sometimes I have some problem with traslating), anyway I think this looks at least smoother. Ok. next step tonight: making a non in place walk cycle...
Thank you for advices!
Genete
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Post by Genete »

sorry but sometimes I have some problem with traslating
Probably it is me and my Span-glish ;)
-G
Uolter
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Post by Uolter »

I did it...but I noticed a problem. Around the passing position the movement seems to be limping. I have some questions about, because I don't know exactly where the problem is.
When making keyframes (using pose to pose) I started from the passing position instead of the stride. Is it a wrong way o It doesn't matter?
When making the passing position, the leg that lean on the ground has to be bent or inclined or both? because i made it perpendicular. Knowing this I think I can do it in the right way...
However this is the video:

http://www.youtube.com/watch?v=Pw-KkxUbQ18
Genete
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Post by Genete »

Looks good!
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GCharb
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Post by GCharb »

Not bad, but...

Your arms are too stif, you should make the forearms go a little further as follow through.

Add some movment to the head and torso, secondary movments add tons to realism.

The feet need to rool on the toes.

Also, it is best to had a bit of stretch and squash on animation, even if you go for realistic one.

But it is nice nonetheless, keep at it.

G
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lwaxana
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Post by lwaxana »

GCharb,
In a walk cycle with a realistic character would you apply stretch and squash to the entire body or only particular parts? I'm working on improving one where I only have stretch and squash in the legs. Now I'm thinking I should add some to the torso as well?
Uolter
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Post by Uolter »

Gb charb: Thank for suggestions, I will try all those things...update coming soon...hey you're canadian, what do you think of Andy Powell(my friend rabbit)? I love his works...
Uolter
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Post by Uolter »

This is a new one, here's the list of changes:

-added torso moves
-added shoulders rotation
-added head movement
-more feet rolling
-added squash and stretch
-more forearm overlapping

http://www.youtube.com/watch?v=_uCus0VejjE

Hope is better...
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super8mm
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Post by super8mm »

Better... yes!

Now all you need to do is to smooth out the head wobble. It should go up and down very smoothly for now its erratic.
Uolter
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Post by Uolter »

super8mm wrote:Better... yes!

Now all you need to do is to smooth out the head wobble. It should go up and down very smoothly for now its erratic.
Thank you! Now it should be fixed:

http://www.youtube.com/watch?v=wQO8XRrHcsA
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lwaxana
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Post by lwaxana »

It's looking good! The only thing is that when the feet are on the ground, they slow to a pause right before he quickly lifts the heel.

It looks like you have two key frames in which the foot on the ground is in an almost identical position. (Just before he lifts the heel.)
Uolter
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Post by Uolter »

Yes! I noticed the problem but from a different point of view. I think the movement from passing position to stride is too fast compared to the rest, I was doing the non in place and i saw there is a burst of speed. I'm trying to resolve it adding a keyframe, seems smoother...
Uolter
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