Bear Run Cycle

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slowtiger
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Post by slowtiger »

Wow! Well done for such a difficult perspective.

The only thing to be improved is the spacing on the ground. The two hind legs should touch the ground at always the same distance from the last leap, so the whole bear moves in small increments at the beginning and big increments at the end. You could construct some perspective grid on the ground, or use onion skin to place the bear correctly.
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patricia3d
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Post by patricia3d »

Thanks SlowTiger for the comments.
I will try to improve my work day by day.
Genete
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Post by Genete »

Wow! really good!.
Apart of the comments form slow, the keyframes are quite good! did you use any video footage as reference or is everything drawn from scratch?
-G
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super8mm
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Post by super8mm »

You should have only the most forward step before hitting the ground showing its paw otherwise it doesn't look right.

You inspired me to try a bear run also. So I did a choppy simplified run.
http://www.youtube.com/watch?v=Y_WJkWhwB40
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patricia3d
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Post by patricia3d »

Thanks for comments.
@Genete: Yes I did use a video footage for this. By Seeing the video I drawn the complete character in ASP. No Bone. Only Layers and I have use Layer Cycling tech on each layer.

@Super8mm: Your video is good for the future refrence. Thanks for sharing.
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