Question for the script kids here... can the image textures scale be accessed via scripting?
Discovered its not scaling with the object its attached to, so looking for a workaround. The texture works fine at SDTV resolution but change to HDTV/2K and the texture no longer fits the character.
Any feedback on this is going to be welcomed - I was using two image textures to map a character (skin and shadow layers) it looks really good. But the project is HD. So if there in no workaround, this is approach is dead in the water.
TIA>
Rhoel
Image Textures - can it be scripted?
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