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super8mm
Posts: 340 Joined: Sun Oct 12, 2008 11:22 pm
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by super8mm » Mon Jan 18, 2010 3:35 am
If you are a regular of this forum you have seen my orange catgirl. This is her taking her bikini off in an aquarium.
Not too explicit but not safe for work.
http://vimeo.com/8806644
DarthFurby
Posts: 510 Joined: Sat Jul 29, 2006 1:34 pm
Location: New York City
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by DarthFurby » Mon Jan 18, 2010 3:12 pm
I like the character artwork, but perspective issues(very tough angle tho) and stiff animation hold it back.
Imago
Posts: 698 Joined: Wed Dec 10, 2008 9:48 am
Location: Sardinia
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by Imago » Mon Jan 18, 2010 4:31 pm
Sexy character and good movements!
Good work!
Sorry for my bad english... Q_Q
PARKER
Posts: 1020 Joined: Sat Oct 25, 2008 4:26 am
Location: Animation World
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by PARKER » Mon Jan 18, 2010 6:22 pm
Very nice work, i liked the water effect, was it done in AS as well?
Durand
Posts: 165 Joined: Mon Jan 05, 2009 4:43 am
Location: Australia
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by Durand » Mon Jan 18, 2010 11:20 pm
Don't cats have several pairs of teats!?...Don't they? My cat does, but I admit that I can't get it to wear a bikini.
super8mm
Posts: 340 Joined: Sun Oct 12, 2008 11:22 pm
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by super8mm » Tue Jan 19, 2010 1:17 am
PARKER wrote: Very nice work, i liked the water effect, was it done in AS as well?
Yes it is.
I made a tutorial on how to make one here:
viewtopic.php?t=15642
Except I changed it to show underwater light arcs instead of surface reflections by inverting this pattern:
http://img40.yfrog.com/i/waves1.jpg/
The white shapes for water surface effect and the white parts as holes of a shape for the underwater light arcs.
super8mm
Posts: 340 Joined: Sun Oct 12, 2008 11:22 pm
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by super8mm » Tue Jan 19, 2010 1:19 am
Durand wrote: Don't cats have several pairs of teats!?...Don't they? My cat does, but I admit that I can't get it to wear a bikini.
There are female cats and then there are catgirls.
LeeHasPencil
Posts: 78 Joined: Sat Dec 26, 2009 1:56 pm
Location: UK
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by LeeHasPencil » Tue Jan 19, 2010 4:31 am
Well, it does what it says on the tin!
The movements look a bit stiff. Oo-err missus! Other than that, it's looking good, if not slightly odd to me
neeters_guy
Posts: 1626 Joined: Mon Sep 14, 2009 7:33 pm
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by neeters_guy » Wed Jan 20, 2010 6:41 am
Referring to your other
post , you rigged the character in a straight ahead view, but you tilted the camera to get this 3D effect, right? Do you have to do much point motion to correct distortion? It looks like it would be a lot of work to keep the volumes from looking flat.
super8mm
Posts: 340 Joined: Sun Oct 12, 2008 11:22 pm
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by super8mm » Wed Jan 20, 2010 2:35 pm
neeters_guy wrote: Referring to your other
post , you rigged the character in a straight ahead view, but you tilted the camera to get this 3D effect, right? Do you have to do much point motion to correct distortion? It looks like it would be a lot of work to keep the volumes from looking flat.
I did no point motion for correcting. I would have found that tedious. I did rig the character in straight ahead view and decided it was uninteresting so I started over. This is what the rig for this character looks like.