Action Pig in traffic

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Moderators: Víctor Paredes, Belgarath, slowtiger

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rgering
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Joined: Wed Nov 12, 2008 7:07 am

Action Pig in traffic

Post by rgering »

Here is a little test for a learning project...Action pig.

http://www.youtube.com/watch?v=mSD6FBLYb60

Tell me what you think.

Rob
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Imago
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Post by Imago »

Make the shirt moved by wind... I think it will give more "Life" to the animation.
Sorry for my bad english... Q_Q
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rgering
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Post by rgering »

Thanks! You are indeed right. I completely missed it. I have added it...
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Víctor Paredes
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Post by Víctor Paredes »

It's good I like the style and the motorcycle is very well drawn.
I have just some points.
The anticipation when the guy is changing of road is too evident, I mean, it looks as if you just rotated a little the whole character on X axis (which is I suppose what you did), try to simulate it on another way, maybe with point animation.
I think you should animate the wheels. The shining looks very good, but the wheels are still in relation to the whole vehicle. You could animate the wheels up and down a little to create the sensation of damping on an irregular road. Try that the wheels be indepent to the rest of the motorcycle, so when you rotate the motorcycle "body", wheels still on the ground.
Another thing that would be cool is animate the pig a little. You could lock the hands' bones and rotate the chest some degrees, then you will obtain a pretty good movement without your character disengage the manubrium (it's a pretty easy technique which always surprise your viewers :wink:).
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super8mm
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Post by super8mm »

I suggest you have the left hand behind the right hand as a layer so that it can appear lower that the other when changing lanes for a simulated 3D effect.

Good stuff!
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rgering
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Post by rgering »

Thanks...I am making the adjustments. I have been reading the forums for awhile, you guys are amazing.
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Gnaws
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Post by Gnaws »

When doing minimal animation, you might considering adding more secondary motion such as:
- a little bit of hair blowing back on his head
- lips/snout quivering a bit
- boots, shirt, belly moving etc.

You won't have to spend an extraordinary amount of time on em as you can loop those in ASP, and it may give more life to your character.

Just a few thoughts.
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