Camera to follow a layer

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7feet
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Post by 7feet »

Sure, the more the better. I've used it a bit in the few 3D things I've done, but I hadn't thought of why I would use it in Moho. And then I did, as I started typing the previous sentence. More than actually following a particular object, I'd probably use it to track a blank layer like you might have the camera track a null object in 3D. Which I might just use. When I'm not elbows deep in plaster and silicone I'll look into it. From too much experience on live sets, I often dislike the "perfect" aspect of a lot of computer camera work. Maybe I'll program a little inertia into the tracking if I can.
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rylleman
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Post by rylleman »

It could be used for 2D tracking of live motion video, a feature that might come in handy now and then.
Toontoonz
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Post by Toontoonz »

7feet wrote:More than actually following a particular object, I'd probably use it to track a blank layer like you might have the camera track a null object in 3D.
Great idea! I could see that to be very useful technique in Moho, too. I don´t know all the functions that all 3D programs have for cinematography techniques but I am sure most could be used in Moho - since Moho does have the "3D world" capability.

As a side note, one time I did a 3D animation where the camera, on its own separate path, was tracking a rocket robot as it flew through a changing landscape (desert,jungle,volcano), then went through a city (zipping up and around the buildings), out into the landscape again finally landing at its destination. All the time lots of other action was going on in the various scenes (rockets flying in, cars zipping by, animals flying by, etc). It was about a 5-minute long, continuous, one camera shot.
Then I re-rendered the animation and this time the camera was on the path of rocket robot recording what the robot would see from its point of view as it went down the same path.
I edited both views together, cutting from one view to the other (camera on robot & view from robot), and it looked real nice.
I was trying to figure out how one could do a similar thing in Moho - without having to manually adjust the camera tracking the robot through all the complicated motions and movements.
Plus, I don´t think Moho let´s the camera move to another layer´s movement path - in this instance, the path that the rocket robot is on.
nobudget
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Post by nobudget »

"The more functions in Moho, the better"

Yes you are right, that's why I wrote "personally". I once had a discussion with a DVD sotware developer who thought multi-angle was of no use, then I gave him several practical uses. Just because you can't think of it doesn't mean it isn't useful.

That said, more is not better if it distracts the main functionality. Object tracking would not be a big deal but some software throw in all they can come up with and end up with a totally unusable piece of software. I think Moho can improve in workflow and ease-of-use at this moment. I recently finished a Beta test of a product that wanted just that, make the actual use better, it really opened up the program to something much more powerful. Moho could do with a little "spring-cleaning" to make it even better.

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7feet
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Post by 7feet »

From the phrase "sping cleaning" I don't really see anything in the core functions to be culled. There's plenty of room to add options or details to the core, but there's nothing in there I would want to see go away. Some tweaks, sure. Myself, I wish I could dig into the guts a little more. If LM really tied the scripting into the timeline, where you could have bits working as continous extensions to basic functionality, could do a lot.
Toontoonz
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Post by Toontoonz »

nobudget wrote:. Moho could do with a little "spring-cleaning" to make it even better.


Such as? What would you have Moho delete?
nobudget
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Post by nobudget »

I meant "cleaning" as in "polishing" really, not removing features. But i sometimes struggle with tools not working as I expect. I will not go in detail because that would require extensive testing and documenting but I would like it if I ould rearrange the keyframe layer order, I mean placing the transform keys above the vector object keys for instance. I know I can turn them on/off, but I don't think I can reorder. I also would like it if I can see the keys of non-selected layers, that way it's easier to put keys on different layers in the same frame. One should be able to turn off the rounding of vectors while drawing. You can work around that with holding the "peak" shortcut but that slows the drawing down. And I always make the mistake of editing on frames other than "0". It's good I can do that but it would be nice to lock it when changing fills and lines or adding layers.

Just streamlining the program basically, I regularly see people here who love the program but have gotten used to workarounds when the fuctionality itself could be improved. Maybe Lost Marble could assemble a "think-tank" with people that use the program differently and can throw around suggestions.

Reindert.
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