
Before I use this (or anything else from life footage) I want to know if I used the correct tracing method? See the movie (44 Kb, 15 fps, 15 frames). The project files are in the zipped archive (210 Kb).
Moderators: Víctor Paredes, Belgarath, slowtiger
I think breaking down the movement into a clear skeleton is great if you want to study motion.RASH wrote: Before I use this (or anything else from life footage) I want to know if I used the correct tracing method?
Rather than just translate the motion into a your cartoon character use what you learn studying live motion when you animate your character. A straight translation, rotoscoping, seldom looks good.RASH wrote:I guess analyzing motion is just the beginning. You have to translate it into a cartoon character animation somehow.
Yes, find the important thing in a movement and emphasize that.RASH wrote:Am I correct in assuming that you should emphasize some of the characteristics (e.g. in this runner: he is clearly skinny, his slightly bent posture is a bit that of an elderly man, and he keeps his arm relatively long in one position, and then moves it abruptly -- instead of a continuous arm motion).
So, all I need to focus on when tracing life footage are: