Greetings to all. I have heard about the new version of the program. I have some questions.
1) In the previous version AS 5.5. there was such most annoying thing... Sometimes objects of one layer (A) should be placed over objects of other layer (B), but sometimes objects of layer (A) must be behind objects of this layer (B). Ok, we divide (A) into two layers, (C)&(D), but we will assume that the skeleton should be one.
Then a variant is two identical skeletons, at layers (C) and (D), it is very simple - just copy a layer (A) when it is filled with all data. But there is a question of synchronization of bones of these layers (plus, something can be added to (C) or (D) later!).
[[I have solved this problem by a writing some scripts working with keyframes: one script can create keyframes of all used channels, another script can removes them, another script copies the state of all layers/channels to another keyframe, and the last can synchronize keyframes of two bone layers with same "bones" structure]]
Now I would like to learn, this problem still remaining in ASP6? Or now all is easier now?
2) And the second small question, it is strong now how the LUA-interface has changed?
P.S. Excuse my primitive English
P.S.S. It is incredibly hard to register here
About keyframe/bones/layers synchronizing
Moderators: Víctor Paredes, Belgarath, slowtiger
I think that there is not problem at all: a skeleton can control more than one layer that is inside it. So if you need that part A of the rig sometimes be onver B part and sometimes be below part B then just split it into two different layers and place them in the same Bone layer.
It is the same in AS6.0 nothing has changed on that area.
Regarding to scripting it seems that some changes have happened and some of them are not backeard compatible. Not so clear at the moment-
-G
It is the same in AS6.0 nothing has changed on that area.
Regarding to scripting it seems that some changes have happened and some of them are not backeard compatible. Not so clear at the moment-
-G
Excuse my primitive English, I try to explain again.

But what if these parts are parts of different skeletons, like that:

?
The possible way is to use "Z" orders, but this does not work in ASP5.6 for different group layers, they uses separated z-coords
Yes, if these parts belongs to the same skeleton, ASP 5.6 (not 5.5 afaik) allows to rearrange layers inside group layers. Like this:So if you need that part A of the rig sometimes be onver B part and sometimes be below part B then just split it into two different layers and place them in the same Bone layer.

But what if these parts are parts of different skeletons, like that:

?
The possible way is to use "Z" orders, but this does not work in ASP5.6 for different group layers, they uses separated z-coords